tag:blogger.com,1999:blog-5472632421056867509.post2108958718639139368..comments2023-07-07T04:48:11.720-05:00Comments on The Apostles of Contagion: 1st 8th Edition Game and thoughts on 8th!Warsmith Morgothhttp://www.blogger.com/profile/03552507213199801436noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5472632421056867509.post-17168112980604768572017-07-01T21:35:45.477-05:002017-07-01T21:35:45.477-05:00Good talking points. Lots of reading. Head hurti...Good talking points. Lots of reading. Head hurting. I am actually beginning to understand some of the data sheets now and am somewhat pleased. Still on the fence about it, but you have brought up a fair and honest assessment so far.ethmongulhttps://www.blogger.com/profile/03093095586506416665noreply@blogger.comtag:blogger.com,1999:blog-5472632421056867509.post-61646850780498639202017-06-27T11:39:54.946-05:002017-06-27T11:39:54.946-05:00I admit I was one of those who was negative before...I admit I was one of those who was negative before I had the whole picture and then I tried to chill out and just wanted people to actually play the game before making up their mind whether it was good or bad.<br /><br />I've only played one game and I am anxious to play more. I have a lot of ideas I want to try out both with just list building as well as how things interact on the battlefield. I have some theories about certain weapons I want to try.<br /><br />Split fire I feel should have a -1 BS associated with it because then a unit could actually be special by allowing split fire without the -1.<br />Ya single grenades... I'll just leave it at that. <br /><br />Soon I am sure I will have all of the weapon stats and unit stats memorized. Or at least the common Imperial and Chaos ones.<br /><br />I am now searching for Auras that are useful. I feel that leadership boosting auras are the best. <br /><br />I find it odd that a lot of Characters in 8th have high leadership by that what you really want is units with multiple models with high leaderships. My Chaos Lord has Ld 9 but can't share it to anyone near him, so what's the point?<br /><br />I know of the complaints of tournament players and they aren't insignificant. Their complaints have always been valid and by answering those complaints GW can really help out the game. I don't think I would have answered them the way GW did in 8th in some ways, however.<br /><br />This new edition is just beginning, I agree, and there is probably a whole heck of a lot on the horizon. I hope codexes fix some of the issues I have seen in the lists already. I am sure they will fix some issues and create new ones like they always have!<br /><br />I am actually interested in the 40k General's Handbook. They said they will be releasing one every year and I am pretty happy about that. Its a return to the old Chapter Approved books. It will, in theory, allow GW to update their game to fix issues as the years go on without having to release a new edition.<br /><br />Anyways, I hope their experiment works too and thanks for the comment!Warsmith Morgothhttps://www.blogger.com/profile/03552507213199801436noreply@blogger.comtag:blogger.com,1999:blog-5472632421056867509.post-85927304780081653442017-06-26T14:53:19.785-05:002017-06-26T14:53:19.785-05:00I agree with most of your assertions here! I reall...I agree with most of your assertions here! I really do! Although I feel I may have been one of those fanatical positivity dudes, I was really more "anti-premature-negativity" from my perspective, but whatever it is all good! :)<br /><br /><br />I've played two games so far, and I still miss templates. Especially the flamer templates. I miss strategically placing my men in a spread formation, mostly because in the past I would channel my sergeants: "INCOMING ORDINANCE! SPREAD FORMATION!" <br /><br />I'm okay with the split fire. It works better for units with specialist weapons, is hate it that the 9 bolsters would do nothing as the one melta gun would fire. A bit like the old complaints about single grenades. <br /><br />The stats will need memorizing. I'm starting to see patterns as I begin to memorize, but it is also difficult that some vehicles with similar chassis have different wound values. This was true with armor as well but for some reason now it seems more difficult. <br /><br />Auras are pretty cool, imperial guard have a thing where a senior officer can just grab anyone's vox within 3" and begin barking out orders. That's fun. <br /><br /><br />It is hard to get out of old habits, like ICs joining squads. But it also seems silly now that we have auras that a chaplain or chapter master wouldn't buff anyone within shouting range- no, just the guys he is "with. ". So I like auras but they come at an expense of a loss in belief suspension. <br /><br />After years of fighting tournament players and their attitudes I think the company had switched directions and become tournament friendly. I agree. Even though I am decidedly un-tournamenty I listen to competitive podcasts and sometimes you get to hear from TOs how ridiculous and unfair some of the rules interactions were. <br /><br />My hope, sincerely, is that the game seems oddly incomplete because we are seeing the bricks being laid for a new foundation. If this new foundation supports a larger and more functional structure, then I'm in favor. <br /><br />I hope their experiment works!-Markhttps://www.blogger.com/profile/07801164152575176647noreply@blogger.com