tag:blogger.com,1999:blog-5472632421056867509.post5666224290186741722..comments2023-07-07T04:48:11.720-05:00Comments on The Apostles of Contagion: Big Game 2014: Preliminary MapsWarsmith Morgothhttp://www.blogger.com/profile/03552507213199801436noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5472632421056867509.post-29477597277546813572013-08-19T23:22:09.348-05:002013-08-19T23:22:09.348-05:00I took another look at the first map. It seems as...I took another look at the first map. It seems as if there are some areas (the left and right "city" areas) that show an unbalance of power. I really like this. <br /><br />I'm becoming more and more of a fan of the first map.<br /><br />I see the logic in the world clock, I'd just like to see a "Full-Scale-War" option where everyone synchronized and it became one big game again.-Markhttps://www.blogger.com/profile/07801164152575176647noreply@blogger.comtag:blogger.com,1999:blog-5472632421056867509.post-6660020441332524652013-08-10T21:14:43.643-05:002013-08-10T21:14:43.643-05:00I love the idea of the world clock.
For map 2 wha...I love the idea of the world clock.<br /><br />For map 2 what if you were to make where the airfield is now into more desert, beach, or a new objective like a power plant and put the airfield in the forest table? Then you could have it be a seize the airfield map. The airfield could have some rules to reflect it supporting the defenders repelling the landings. The attackers could have some restrictions to reflect being deep in enemy territory.<br /><br />Just some thoughts. <br /><br />Both maps look pretty solid and I look forward to purging the unclean off them.<br />-ChuckChuckhttps://www.blogger.com/profile/01268155818745100230noreply@blogger.comtag:blogger.com,1999:blog-5472632421056867509.post-74244482276700771122013-08-10T21:09:10.162-05:002013-08-10T21:09:10.162-05:00This comment has been removed by the author.Chuckhttps://www.blogger.com/profile/01268155818745100230noreply@blogger.comtag:blogger.com,1999:blog-5472632421056867509.post-79636202622933354202013-08-08T22:59:02.246-05:002013-08-08T22:59:02.246-05:00Whatever you do, make sure armies can actually ful...Whatever you do, make sure armies can actually fully engage in the time allotted. I used a form of "teleporting" forces around, that allowed a larger table.<br /><br />The airfield areas look like those could just be one-vs-one areas, where the two players don't mix so much with the others.<br /><br />However, for those in love with the World Clock this is probably a good, and intentional thing.-Markhttps://www.blogger.com/profile/07801164152575176647noreply@blogger.com