Saturday, April 20, 2013

Battle Report - Guard vs. Iron Warriors Part 2

Lets get right into Part two of the second game at my friend's place.

The Iron Warriors begin their counter-attack.  Emerging from Rhinos, two squads begin to close the distance with the Guard while another squad in a Rhino advances straight up the middle.


In the alley way the Guard finally blow up the rhino and advance their Hellhound preparing to roast some Marines.  The Iron Warriors react by advancing on it and attempting to destroy it up close with krak grenades.


Meanwhile in the Iron Warrior's backfield the Raptor squad tries to take on Pask's Leman Russ first by shooting it with meltaguns and then assaulting with Krak grenades and Meltabombs.  Pask's Leman Russ proved too tough though, and it remains fully functional at the end of the turn.


In the center of the board the Iron Warriors continue their attack.


The Predator fires at a Guard Chimera and blows it sky high, dazed the surviving Guardsmen emerge from the wreckage.


Pask moves away from the Raptors and tries to smoke some cultists.


Pask's Leman Russ can chew up cultists, and fearing for their measly lives, they jump into an empty Rhino to escape sure destruction.


The Havoc Squad's 4 autocannons make short work of the Chimera.  The Predator shreds the surviving Guardsmen from the other exploded Chimera.  And the close combat ends with the Iron Warriors squad victorious, they then move up.


The other Marine squad advanced and charged into another squad of Guardsmen annihilating them.


From the Guard's perspective the Iron Warriors are getting a bit too close.


The Raptor's failure leads to a Predator turning around and firing at the Leman Russ.


The Hellhound backs up and turns to engage a different target.


The Raptors move up and the Predator moves as well to try and finally kill the outflanking Leman Russ.  The Havocs jump down from the top of the building to take the rear objective.


The two Marine squads move forward and engage the Guard in Hand to Hand.


The Rhino which moved straight up the center of the board gets destroyed on terrain while a marine squad moves up to take an objective which at the start was firmly entrenched in the Guard lines.


At the end of the game Ursarkar Creed is locked in hand to hand with an Iron Warrior Marine squad.


As the dust settles, the Iron Warriors win the day.

With me being 2-0 at this point in the weekend my friend decides to pull out the big guns and challenges me to one more game.  He takes his Marines Errant and we begin to prepare for one more game.

Next post is Iron Warriors VS Marines Errant.

Until then.....

Friday, April 19, 2013

Battle Report - Guard vs. Iron Warriors Part 1

So this is the second game we played that weekend several months ago.

This game featured his Imperial Guard, this time with a different list, versus my Iron Warriors.

The deployment was short board edges and we were playing Big Guns Never tire.

Here are some pics of deployment:



The Imperial Guard stare down the Iron Warriors armoured formation secure in their faith in the God-Emperor.


A Chimera leads a Hellhound down the Imperial's left flank supported by several squads of brave Guardsmen.


The Iron Warriors deploy in a gun line across the table.  The main force is disguised on their left flank.  The right flank only has one marine squad and a rhino with a chosen squad joined by the Warpsmith.


The Imperial Guard army's full deployment.  Note the light inside the T-shaped building.


The action begins as the Guard move forward and the cultists arrive from reserve to grab the rear objective for the Iron Warriors.


Seeing the Guard advancing down the alleyway with a Hellhound, the Warpsmith orders his chosen to get out of their Rhino.  He then orders the driver to step on it.  The rhino barrels down the alley and skids to a halt blocking the Guard's advance.


One squad of Raptors deepstrikes right next to a Leman Russ battle tank and shoots it with two meltaguns.  The Leman Russ, however, has tough armor and is relatively undamaged.


The Imperial Guard move forward into no-mans land.  The Iron Warriors see this and grin a wicked grin.


Staring down a Predator barrel the central Guard squad advances unfazed by the enemy.


On the Imperial Guard's left flank the Iron Warriors use their armour to block the path of the advance.


The Iron Warriors barely move their line.  On their right flank a squad advances down the alley.


The Imperial Guard continue their advance around the power conduits, moving a Chimera forward with a squad in support.


Frustrated with the Iron Warrior's stalling measures, the Guard attempt to destroy the Rhino in assault.  The Rhino is damaged but is still blocking their way.


Turning their attention to the newly arrives Raptor squad, the center of the Imperial line focuses fire on them. The combined fire wipes out the Raptors who only just arrived moments before.


Imperial fire wrecks the Iron Warrior's Rhino.  The Squad inside emerges from the blasted wreck but not without taking a few casualties first.


The Guard battle line is getting close and after their Rhino gets destroyed, the Iron Warriors know that a counter-punch is needed soon or this battle will turn sour quickly.


The Imperial Guard Command Squad shoots then assaults the Iron Warrior's Marine Squad which emerged from their wrecked APC.  The Sargent issues a challenge and the Iron Warrior's Champion accepts.  After several furious blows the Guard Sargent connects and downs the Aspiring Champion.  No songs will be sung for him because he was not worthy in the eyes of the Gods.


Once again Ursarkar Creed uses his tactical guile and is able to sneak Ace Tanker Pask in his Leman Russ Punisher around the flank.  The lumbering behemoth emerges behind the Iron Warrior's line and begins firing into the rear of the silver and chevroned Chaos followers.


Now that the battle is truly joined we must pause.

Until Next time....

Decals

So recently I did some commission work for a friend of mine.  I painted up 2,000 points of Blood Angels.

He originally wanted me to put decals on and I haven't done decals since the 1990's.   We had limited time to get them done because it was for this year's Big Game.  I told him I could get them painted but I wouldn't have time to do the decals.

Well today I found this article on Bell Of Lost Souls and I thought I would share it with my readers.
http://www.belloflostsouls.net/2013/04/hobby-making-most-of-decals.html

I do intend to do more work with decals in the future so I thought this might be a good article to reference.


Tuesday, April 16, 2013

Battle Report - Guard VS Traitor Guard - Part 2

And now the exciting conclusion of Guard vs Traitor Guard.

Ursarkar Creed calls in the reinforcements.  Outflanking the Traitors on their left flank, a Hellhound arrives and flames a unit of veterans.


The traitor's commander with his squad try to move forward with their flamers at the ready.


The traitor's Leman Russ continues to move forward as some guardsmen attempt to outflank it.


The loyalists begin to push the traitor's right flank.


An overview shows the progress of the game thus far with guardsmen all over the place.


In the center the traitor's large blob squad moves up.


The remaining vets who got flamed by the hellhound move around the to side of it and blow it up in hand to hand by planting krak grenades and praying to the dark gods.


The blob squad continues their advance to try and get around the central building.


The traitor general and his flamer squad move up and wipe out a guard squad with massed flamer fire.


The Leman Russ continues its overwhelming fire supported by a guard squad with a Rogue Psyker.


The traitors continue their, which at this point has proved to be,  overwhelming fire by again firing the basilisk and missile launchers at the loyalist guardsmen.


The loyalist flank attack begins to founder and the traitors continue their forward march.


The traitor's basilisk rotates and fires at a squad of loyalists, nearly wiping them out.


The traitor Leman Russ with guardsmen support continues moving up attempting to control the objective.


As the battle winds down the traitor general rounds the corner with his fist in the air shouting obscene chaos chants and claims the win.


At the end of this battle the traitor guard proved too much for the loyalists.  The loyalists lost their home objective while the traitors kept their own, winning the game.

This is only the first battle report in a series of three, which will be up soon.  The next game will be Iron Warriors against Guard.

Following that report will be Iron Warriors versus Marines Errant.

Until next time....