Sunday, February 10, 2013

Zone Mortalis Scenario for Eye of Terror Campaign

In the previous game The Eldar and Iron Warriors were in a race to the underground tunnel system under the Daemon World Eidolon.  The units which got underground will be added to 1,000 point forces with standard force org for this scenario.

I set up the board and took a picture since I won't be able to play this game right now, I wanted to take a picture so I could set it back up again when I do play this game.


This scenario is based on the Zone Mortalis rules which are available for free on the Forgeworld Website Here.

It is a modified Encounter Mission.  I hesitate to post any Forgeworld rules here so I recommend you download the pdf and refer to it as you read through the scenario here.

As this is an Encounter Mission the deployment is as described in the pdf.  Reserves will be used but only for the units which are added to the 1,000 points from the previous game.  Those extra units start in reserves.

Scoring units are identical to those listed in the pdf.

The objectives are as follows:  One in the center worth 3pts.  And 6 additional objectives which will be alternately placed by each player which will be worth 1pt each.  Slay the Warlord, First Blood and Linebreaker will be secondary objectives each worth 1 pt.

All of the regular Zone Mortalis rules will be in effect.
This means that the following rules are in effect: Deadly Ground, No Barrage Weapons, Terrain Effects by Unit Types, Objectives in Zone Mortalis(these objectives are NOT mysterious), Reserves and Deep Striking, Firestorm & Shrapnel, Nowhere to Hide, Blind Panic and Reaction Fire.

There are Doors in this scenario, they are Accessible and can be Destroyed.

Of the Optional rules only Attrition and Enemy Unknown are in effect.

The following Strategems may be used (following the normal ways of purchasing them detailed in the Zone Mortalis rules and either player can buy any of the following): Interdiction Assault, Sustained Assault, Barricades and Traps

Control Panels -

There are two control panels which look like this:



To use these panels a model must, at the end of the phase, be in base contact with the panel.  The model may then make a Leadership Check using its Leadership (meaning if a basic Marine is in contact it uses its leadership instead of the Sergeants).  If the test is passed, then immediately the controlling player must roll 2d6 and consult the Catastrophic Damage Table the effects of that table then are immediately applied.

NOTE that while it could be used at the end of the close combat phase if a model is in base with it, the panels may not be assaulted in the assault phase.

Also these panels may only be used ONCE in a player turn.

This mission uses random game length but you roll for the game to end after turn 6.  If a 4+ is rolled the game continues to turn 7.  After turn 7 roll again.  If a 4+ is rolled the game continues to turn 8 after which the game will end.

This game does not use Nightfight unless both players agree to it.  If both players agree to using night fight then Nightfighting is in effect until one player uses one of the panels, then it immediately ends.

Can't wait to play the game...until then.

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