Our first game in the new 4-player campaign was a 4-player Boarding Action scenario from the Book of the Sump. Each gang started in a corner with a boat. The objective was to just take out as many enemy Pirates and enemy boats as possible in 8 turns.
I found this 2-Can Sump Coffee Stout and had to buy it:
One of the great things about this campaign is that all 4 of us have Pirate-themed gangs and three of the four of us have Outcast Gangs and the fourth gang is a Venerator gang.
We each had 7 gangers of our choice to take part in the battle.
My Pirate Crew are as follows:
Here is the board with the Sump Beer can as part of the terrain. We ended up removing i from the board but I think I am going to incorporate it into some Sump terrain in the future.
All four of the boats were free to the gangs in this scenario. Frederico's gang won the mission but everyone ended up getting some credits; which was one reason I chose this mission for the week. Captain Steve ended up with no lasting injuries and my crew came out of this with 4 in Recovery heading into the next week but no one was killed outright, so a win in my book.
I have decided that the really large ship called "The Revenge" which I posted pics of in my previous blog entry would be Captain Steve's final goal as a Pirate; he needs to buy that ship eventually.
I have decided to not buy any new gangers or buy them any gear upgrades. I am simply stashing away all of my credits in my stash and saving up for the ship. Another experiment with this gang is that outside of Captain Steve and "Jolly" Roger, my Ogryn, no one has any armor. I have come to think that unless the armor is really good like a 3+ or 2+ save then its not super useful and I am testing that theory in this campaign.
Next blog post I will have last week's game and I will post up the Campaign Packet that I have made for this campaign. I decided I needed to codify some things so we had a general outline of what we would be doing from week-to-week.
Until then...
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