Wednesday, October 16, 2013

The Battle of Bastion 451 on the planet of EnFuego Battle Report

On the planet of EnFuego there is a dangerous game being played out.

Necrosius has been covertly spreading the deadly Plague Zombie virus of Nurgle throughout the population for several months.  He has been raising the dead to fight for the deadly Chaos God and has been creating cults dedicated to Nurgle with the plan of eventually taking over the command structure of the human population.  He needs their command and control facilities to in order to find an ancient artifact.

The Warpsmith of the Iron Warriors received a coded message from Necrosius of The Apostles of Contagion.

The message was an appeal for assistance.  His plans are not yet at fruition and a new force of Imperial Guard led by the Marines Errant has arrived.  Necrosius assumes that they are here to stop him.  He does not know their true purpose.

The Warpsmith has fought the Marines Errant and has a particular need which he can't fully appreciate to eliminate them wherever they are found.  For this purpose along with his own reports from scouts which report that there is some sort of artifact which could be useful in his war against the Imperium at large, The Warpsmith decides to lead a force of Traitor Guard alongside his own contingent of Iron Warriors Marines to the planet's surface.

Tech-Heretek Archol Krell has been working on The Warpsmith's Battle Barge for the many years now.  He has been experimenting on a number of humans in the Warpsmith's employ attempting to create 'better' enhanced humans.  His attempts have not always worked but he has assembled a strike squad which he will also be leading to the planet's surface.  He needs to see whether his experiments are working.

Leading a force of 3,000 points of combined forces, The Warpsmith strikes...

---+-+-+---The Mission is MeatGrinder from the main Apoc Rulebook.  I Bid 14 untis and PenDull bid 11.
He deployed first and had first turn.


Bastion 451 is spotted by advance scouts who have been infiltrating under cover of dark and specialized sappers have been underground digging tunnels and connecting the planets rough sewer system into a complex network of assault tunnels large enough for two men to walk side by side in.

Unfortunately for The Warpsmith's forces the Imperial Guard allied with the Marines Errant have also found entrances to these tunnels.

---+-+-+---This mission uses two strategems from Apocalypse throughout the scenario for both sides.  
One is from the main Apoc rulebook - Tunnel Rats which allows any Imperial Guard squad to arrive via Deep Strike.
The Other is from Imperial Armour Apoc - Tunnel Warfare which allows one Imperial Guard squad to arrive via Deep Strike without scatter within 1" of an enemy squad and be immediately engaged in Hand to Hand combat counting as charging.
NOTE - Both sides can deep strike any unmounted guard squads each turn and each side can deepstrike ONE guard squad into CC per turn.

Among the more deviant and deadly of the Tech-Heretek Archol Krell's creations were the recreating of the Arch-Heretic Xaphan's Beasts which were first sighted during the Siege of Vraks.


Necrosius Emerges from his underground sanctum within the one of the forests on EnFuego with a large squad of Plague Zombies.  His reveal to the Imperium on EnFuego is sure to be covered in blood and gore.  He will continue to spread the Zombie Plague throughout the battle.


Lord Castellan Ursarkar E. Creed along with a full bodyguard takes up residence in Bastion 451.

---+-+-+---We each took a formation from Apocalypse.  Lord Castellan's Supreme Command was taken by my opponent.  This formation allows Creed to issue orders to ANY Imperial Guard squad anywhere on the table. He also gets D3+1 Artillery Bombardments per turn rather than just one.



Immediately an Imperial Guard squad emerges from a tunnel right in front of the Traitor Guard's lines.  They open fire and kill a good number of the traitors.


Another squad of Guard emerge behind the cover of a copse of trees.  Eerily two Eldar are hiding on top of a rock within cover of the trees and observe the Guard.


A third squad of Guardsmen arrive via tunnels between the two areas of forest and open fire on Necrosius' zombies.


At the back of the battle emerges a Leman Russ Punisher with Knight Commander Pask at the helm!


Several Chimeras also arrive via reserve and along with the Paskquisher pop their smoke launchers to better weather the fire that would come their way during the first Iron Warriors turn.


Next to the Paskquisher, Thad Allen's Reactionary Force consisting of the legendary Sargent Thad Allen and 4 tactical marines of the Marines Errant arrive from reserve and take up a defensive stance.


Another 5 man squad arrives behind Bastion 451 ready to defend against any flanking elements of the Chaos forces.


Creed's orders are immediately felt as the a blaze of lascannon fire brings down the Iron Warrior Basilisk before it is able to fire one shot, leaving a smoking pile of rubble and killing several guardsmen near it.


After weathering the first turn of Imperial fire, the Chaos reserve forces begin to arrive.  Tech-Heretek Archol Krell arrives with his modified dark skittari squad.


In the center several traitor guard squads emerge from tunnels and begin firing on the their Imperial counterparts with flamers and lasguns.  Necrosius also moves forward with his large squad of zombies.


The Line Breaker Vindicator squadron moves forward into cover.  The Hounds of Xaphan move into a ruined building waiting to pounce on some Imperials the following turn.


Previously the Guard advanced several Chimeras and several squads up the left flank of the Iron Warriors.  In response The Warpsmith arrives with his chosen in a Rhino.  Another marine squad on foot and another in a Rhino also arrive to contest the flank.  A corrupted Leman Russ Executioner also makes an appearance.


A traitor guard squad emerges from a tunnel and charges into an loyalist squad, hoping their charge is enough to break them.  A shadowy  Eldar watches from the trees.


A Havoc squad with 4 autocannons climb the forested hill to get better lines of sight while the traitor guard on foot take care of the guard squads who emerged via tunnels the previous turn.


After the Vindicator squadron moves forward, the two in the open pop their smoke launchers hopefully obscuring them from enemy fire.  The center command tank rumbles into a ruin.


The Iron Warriors left flank bolstered by The Warpsmith moves slightly more forward in the shooting phase to create a wall blocking off the Chimera-mounted Guard squads, halting their advance.


Immediately following my turn one, Three Hellhounds arrive via outflank right on my left side.  With Creen allowing them to outflank as well as reroll which side they came in on, I was looking at a world of hurt.  Two of the Hell Hounds were actually Banewolfs.  They are particularly nasty against marines.  Armed with the deadly Chem Cannon, the Banewolf's flamer is AP 3 and wounds on a 2+.  Needless to say, the Havocs in the forest were doomed.


More reserves arrive in the form of three more guard squads along the Iron Warriors right flank.  The rest of the Imperial forces continue to move forward.


Thad Allen moves forward pointing out the traitor's to his squad mates.  A Chimera moves forward and disgorges its squad ready to fire into some traitor guard.


On the Iron Warrior's left flank the Chimeras move forward and empty their contents to fire on the Iron Warriors' rhinos.


Bottom of turn two the Eldar arrive.  They fly onto the table on the Iron Warriors right flank.  They target the Imperial Guard for destruction and leave few behind.


Casting many psychic powers both boosting their own and hurting the enemy Imperial Guard, the Eldar start their dance of death.


Very shortly the flank belongs to the Eldar.


Meanwhile, a squad of Missile Launchers walk onto the board and fire off several krak missiles which fail to hit anything.


The large traitor guard squad in the middle is reduced to less than half a dozen troopers after concentrated mortar fire from the Loyalists. Flinging themselves to the ground, they are pinned for a turn.


The left flank of the Iron Warriors begins its push, blowing up Chimeras and incinerating guardsmen, the Chaos Marines begin their bloody counter attack.


In the center the 3 vindicators combine their firepower, as a linebreaker apocalypse formation is wont to do, and fire a 10" strength 10 ap 2 template onto Bastion 451 in n attempt to utterly obliterate it.  Unfortunately it scatters and instead blows a Leman Russ sky high!


 Tech-Heretek Archol Krell leads his renegade Skittari squad in a charge against one of the Banewolfs.  He raises his powerfist high into the air and lets out a deafening roar of "Blood for the Blood God!" and smashes straight through the flame tank, rupturing its fuel lines and detonating it. A huge blast of pyrotechnics engulf Krell and his squad incinerating more than half of his followers.  With his armor slightly blackened, Krell emerges from the wreckage, a crooked smile on his lips.


The wretched mutated hounds led by an Orgyn Berzerker charge and slaughter an Imperial Guard squad only to be left in the open in front of the Imperial Guard battle lines after the turn is over.


The Iron Warriors Marine squad on the extreme left flank charges a Chimera and plants krak grenades on it, seconds later it explodes in a cloud of flame.


The Marines Errant then arrive en masse to help out the Imperial Guard who at this point are barely holding the line.


Necrosius is then charged by Thad Allen, but the Nurgle sorceror is not scared and challenges Thad to a duel.  Thad heroically accepts.  Necrosius is to fast for him however, and cuts down Thad Allen while his squad kills several zombies.


The Warpsmith opens fire on Miguel Quasar's squad and eliminates them all in floods of flame.


The Space Marines of the Marines Errant had arrived, but it appears they may have been too late to save the battle for the Imperial forces.


With the Traitor Forces of the Iron Warriors holding 4 objectives and the Imperial only holding two, the forces of chaos would win the day.



The Warpsmith would be stuck in combat with the Honor Guard at the end.  Did he escape to ravage the Imperium further or was he destroyed in the clash that followed?



Only time will tell of the outcome.

Necrosius continues to spread the contagion known as the Zombie Plague and the Tech-Heretek Archol Krell continues to create his abominations and lead his Dark Mechanicus forces against the Imperium of man.

Thursday, October 10, 2013

9,000 Point Battle Report: Iron Warriors and Word Bearers Vs Deathwing, White Scars and Grey Knights

Here is a quick run down of this game reported by Chaos101 from the D-Company Forum:

(My comments are in Red)

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Imperial Dataslate recieved No Date mark - 

System Divites: Imperial Space
Planet : Icelese
Mining Colony: Hydrogen: 
Population: 250,000
Game Objective { CSm must get as many troops off board as possible , 3 points per each vehicle and squad.}
{ Imperialist} destroy the landing platforms and stem the tide of Chaos forces arriving on planet.


The Divites System Is about to be pulled into War, this system thought to be far from the front lines has been targeted by Xenos and the Forces of Chaos. 

A large Battle Fleet of Chaos Space Marines have entered the system and plan on laying siege to the resource rich system , also home to 3 Forge planets. The first evidence of chaos has come to the planet Icelese, I small contingent of Word Bearers accompanied by Iron Warriors was seen to make this their first point of Assault in the system. 



The Forces of Chaos have found a Landing area on the far side of the planet , and have begun to land troops and supplies. Their objective on this planet is to make a beach Head in the system and and funnel more troops in system. Word Bearers were being lead by a Deamon prince of Krone- and the Iron Warriors and Warpsmith , keen on ravaging the secrets of the forge planets in the system.



In response The Imperial forces have sent a Company of White Scars to the Planet, They have also been Joined by a Detachment of Deathwing that had been in system re-suppling at one of the Forge Worlds. 

The forces of Chaos had corrupted many of the space port workers , turning them into Cultist , who had now began to barracade and secure the space port, Helbrutes and Forgfiends had taken up firing positions to overwatch the space port. 



The Iron Warriors had brought many Vindicators(4) to bring overwhelming fire power on to the imperials. 



Turn:1
White Scar Bikers and speeders wasted no time pushing forward from the North tearing into cultist and Chaos Marines. 



While Deathwing Terminators slowly pushed forward with blazing storm bolters. from the west more Bikers and speeders came across the plains.



In the East more Deathwing held the Flank guarding the main road leaving the space port.The Imperials made short work of a Vindicator on the Northern from with a group of Attack bikes and Multi-meltas.



The forces of Chaos bolstered their lines in the north to slow the White Scar and Death wing advance, throwing cultist into the imperial meat grinder ... 




... while a group of Rhinos began to make their way to the east along with a deamon prince soaring above.



To the west and Iron Warriors wall hammered at incoming bikes and speeders slowing them down.



Turn:2
The white Scars in the north Burst forward and charged the lines , hitting the Chaos Marines that had come to meet them, almost breaking the Chaos Marines. 



The Bikes in the west continued their push ...



 ... while the Deathing in the East held the road with the help of a Dreadnaught. 



More Reinforcements came through the Space port now , The Word Bearers had Brought HEldrakes and the Iron Warriors more Vindicators and Rhinos filled with troops. 



The HEldrakes took to the skys quick to roast some Space marines, while the Vindicators moved to help the Northern and Western Line. The Rhinos on the East Front continue to push to the Deathwing Guarding the road.



Turn :3
Land Speeders and Bikes begin to take back the North-west Landing Pad , coming into hand to hand with More and more forces of Chaos. 



The Northern Terminators Continue their gun-line, the White Scars to the West Begin to close on the South-west Landing pad, which at this time is being held by multiple groups of Chaos Marines . 



To the East The Rhinos and Vindicators and slowed by A drop Pods, all of them empty but one with a Dreanaught.



In the Midst of this Turn a Gery Knights Battle Barge enters the orbit of the Planet , having sensed the Deamon Prive on the planet below; They Dispatch Assassins .



After the Warpsmith Arrives with a squad of chosen they confront Khan and his squad of Bikers.  


With a flurry of Flamers, they punch through the bikers' armor.


More Forces of Chaos flood through the spaceport , This Time A LAnd Raider Filled with Nurgle Terminators and a Sorcerer. More Iron Warrior Rhinos also flood the Space Port , 




The bulk of the forces still push to the East into the Deathwing guarding the road.



The Sorceror Melkor exits his rhino and casts Warp Shriek on a Callidus assassin which appeared underneath the landing pad, the assassin's head explodes and Melkor is amused.



The Iron Warrior's Helbrute was shot at and it charged forward into a large squad of White Scar Bikers. It could taste their blood.  It swung its huge power claws around eviscerating one and detonating its bike's power unit sending smoke high into the sky.  The White Scars were not amused and decided to hit-and-run.  They then used this move to further close on the Iron Warrior's line, much to the Helbrute's chagrin.

Turn 4:
Now the Final reinforcements for the Imperials a stormTalon along with another and More Grey Knights fall to the Planet, the Grey Knights send a unit to the East to reinforce the Deathwing and fill in any gaps. While More Kights deep Strike into the space port its Self.


The White scars now close on Melkor and he knows his time on this planet is quickly coming to an end.


The fight between the Warpsmith and Khan continue.  



The Deamon prince watches from overhead as his forces begin to crawl to a halt at the devastating fire power from the combined Grey Knight and Deathwing wall, And Begins his Assault on the Deathwing . 


Khan has now wiped out the Warpsmith's Chosen and he knows an end to this fight is near.


The White Scars charge Melkor's chosen and a bloody hand to hand melee ensues.



Backing off and consolidating his forces for the final blow, Khan sizes up the Warpsmith.



Heldrakes have now circled around to confront the Storm Talon and more Bikes on the Western Front. Causing Critical Damage to the Storm Talon it flies away from combat.



Turn 5: 
Imperial forces are beginning to cut off and cripple the landing zones of the Chaos Fleets, while Chaos forces continue to hold out , it is becoming obvious that the forces of chaos will not be able to hold this port for much longer.



The overwhelming fire power of the Imperial forces soon Destroys the North East Landing pad, while capturing 2 more of the landing pads. the Chaos forces at this point have been ordered to take as many Imperialist with them as possible . 

The Warpsmith moves forward as the bikes move back but he won't last through the fight.


The White Scar bikers eliminate Melkor and his Chosen through brute strength.


They then move on to support the Grey knights who had deepstruck behind the Chaos lines.


The White Scars eliminate the Warpsmith and move to capture the landing pad.  Iron Warrior Terminators then teleport in to counter the Imperials.


More Iron Warrior terminators teleport in and charge into the Kaldor Draigo's squad of Grey Knight terminators, who are then joined by a power armored Strike Squad.




This is when the Deamon Prince falls to a rear charge from Grey Knights...



... While in furious combat with the Deathwing , Grey Knights stuck a mortal blow to the deamon prince , banishing him back to the warp. 


Turn: 6

The roles are now reversed and the Storm Talon flies back and shoots into the rear arc of the Heldrake.


The Imperial forces at this time had captured or destroyed all but 3 of the landing pads , and had all but crushed the chaos forces , steming the tide of Chaos to a small drip. 



The Chaos forces began to scatter into the wilds.



Although the set back of not being able to take control of the planet, they were still now enough chaos forces on the planet to start the corruption process of the planets entire population, 



Several squads of Chaos Marines were nearly away off the board to continue the harassment of the Imperials.
End:
The Imperial forces had stopped the large scale invasion of Icelese, but had not completed the cleansing of the Chaos entirety. This would remain the Jobs of the White Scars, to hunt down the remaining Chaos on the planet before they could corrupt the population. 

The Grey Knight having completed their objective of slaying the Deamon prince gathered their forces and left the system in the hunt for more deamons. But they would keep a close eye on the Divites system with what they saw might be the start of a major Chaos incursion.

The Deathwing collected their troops from the planet surface and returned to their battle barge, But they would stay in system, Their librarians had felt that there may be a Fallen some where in system , but that was none of the other Imperial forces concern , all they would know is that the Deathwing was there for resupply.

The Chaos Forces Had drawn attention to the far side of the system , but this would not be Chaos's only entrance point into the system, while the Imperials enjoyed their victory A larger Fleet Combined Fleet of Chaos Loomed on the other side of the system , where they had found a gap in the Imperials sensor net.

It seems where there smell of Imperial blood lingers Xenos come to drink it up, With Chaos drawing much of the Imperial attention on on planet, a Waaagh sees it a perfect time to also enter the system and take what sparkly things they can while dem gitz are busy mucking about with each other .

-----------------------------------------


While the Imperium took or destroyed the landing pads ensuring victory in this scenario, there were several Chaos units which survived and several which were able to break out.

The battle for Icelese continues.....


Until next time.....