Tuesday, April 27, 2021

Into the Underhive! - Mini-Campaign report

This past weekend my good friend PenDull came over and we played a two-game mini-campaign.

We set up two 1000 credit gangs made from the Book of Iron for the Orlocks and the Book of Blades for the Escher.  We played a straight-up Dominion Campaign from the main rule book and decided we would just play as many missions as we could.

As usually happens we got in fewer games than we probably could have, but catching up with old friends is priceless and neither of us wanted to hurry through the day just to get more games in.


We both used the House Favors and House Sub-Plots from our respective House books.  For this first mission I rolled a 7, giving me the "Guns and Ammo" result.  I rolled 6 which multiplied by ten gave me 60 extra credits to spend on weapons and equipment which I had to spend before the battle.  I decided to give my Road Sergeant Radd Gruffhouse a suspensor.  

PenDull got the same result and upgraded some of his Eschers with better equipment as well.

For the Sub-Plots, I rolled a 6 or "Take a Beating" which I decided I really didn't want to try and accomplish because it would mean that I would have to win the battle with only one fighter remaining on the battlefield to get the bonus and I prefer to keep my fighters safe if possible and not risk unnecessary injury.

The territory we were fighting over was the "Toll Crossing" a very flavorful and important territory for the Orlocks, I knew I had to win this one.


For the first scenario we rolled "Sabotage" and I was the attacker.  Here is the battlefield we set up after using the rules in the main rulebook for setting up a table.

The blue car is the objective.

I set up on the edge at the bottom of the picture above.  He set up 4 fighters scattered around the battlefield before I did.  He did not know which edge I was going to take.

A ganger deploys around a corner hoping to get the jump on the Orlocks.

Standing next to a pole with her gun braced on her shoulder, the ganger is ready for action.

This juve tries to take the high road, hoping to get the jump on the unsuspecting Orlocks.

A Wild Runner and Phyrr Cat stalk the ruined corridors of some ancient structure.


Turn one, the Arms Master, Bull MacFee opens fire on the Wild Runner, and the Orlock Wrecker Fio Tuffnow charges into the Wild Runner eventually killing her but also raising the alarm.  

Now that the alarm was raised the Eschers start to immediately show up.

The Grenade Launcher Champion of the Escher Gang arrives and immediately fires her Grenade Launcher, making a huge cloud of smoke obscuring the objective from the Orlock's perspective.

The Escher's Leader somehow got confused and ended up on the wrong side of the battlefield when she arrived from reserve.

The one Escher arriving from reserve who did find their way to the perfect spot was the Death Maiden.

She immediately showed up behind the Orlocks and charged into Radd Gruffhouse, taking him out of action.  The Orlocks then surrounded her and shot everything they could at her to eliminate the threat.

The Death Maiden gets shot from all angles, but its not enough.

After surrounding the Death Maiden and firing everything they had at her the Orlocks had hurt her but she wasn't done.  She then attacked the Wrecker, Fio Tuffnow and took her out of action.

At this point Angelica Tuffnow, leader of the Iron Angels Orlock crew turned her attention to the Death Maiden and also ordered the rest of her gang to do the same.


The Death Maiden was enveloped in a hail of high velocity solid projectiles from everyone in the Iron Angels until there was nothing left but a bloody mass on the pavement.

Only the Escher Leader remained, all the other Eschers fled the battlefield.  Angelica turned her attention back to the objective, firing her autogun at the car, the bullets unfortunately pinged off it harmlessly.

The Escher leader then fled the battlefield and the mission ended, it was a victory for the Orlocks, but it was a very costly victory.


Both Fio Tuffnow and Radd Gruffhouse succumbed to their injuries before they could get to a Doc.

After collecting income, the Orlocks were able to recruit a new member, Bum Gruffhouse, Radd's son.

Bum was only able to afford an autogun and had no armor, but he was a welcome addition to the depleted gang.


For game two we rolled up "Stand-Off" and the territory we fought over was an Escher specific territoy.

The House Boon I got was "Hard Times".  I got free weapons but they were limited and unstable.  It made me very hesitant to use them during the game.  Not a great boon.

My House Sub-Plot was "Hardman", another sub-plot that I figured would be very difficult to accomplish.

I was able to use the Orlock specific boon from my Toll Crossing Territory I won to have the initative on turn one in this scenario.

I deployed first and picked a fortified corner of the battlefield which gave my gunners some elevation for nice line-of-sight.

Angelica leads her depleted crew against a strong Escher gang.

The Escher deployment, notably without the Death Maiden.

The Orlocks advance through a ruins.

Krak Frakker puts his Autogun on Rapid Fire mode and pins down an Escher chem weapon wielder.

Immediately after Krak shoots and Wild Runner charges him and takes him out.

This is where things start going downhill.  The Orlock Gangers begin to go down, one after the other.

Bum Gruffhouse goes down from some good long range shooting.

The Escher Leader leads the attack and takes out another Orlock ganger, Xak Krakker.

At this point its just Angelica remaining.  The rest of her crew has been taken out of action and they have bottled.  She refuses to give up.  Earlier in the battle I used a tactics card giving her an extra action which allowed her to get into range to charge and coup de grace an enemy fighter, the turn after that she used her Bullet Lord Name ability to fire her autogun three times and kill another Escher ganger.

She had done much but now she was alone, left to fend for herself and try to survive the onslaught.

The next sequence of events would make her legendary, if only someone would have survived to tell the tale.

Angelica, pins one fighter and seriously injures another, while the 
Escher leader and two other gangers close in.

The Escher Juve thinks better of the situation and flees.

The Escher leader rounds the corner and whips Angelica, taking off one wound.  
Angelica shrugs it off and sizes up her opponent.

Angelica charges the Escher leader, whipping out her ancestral Power Knife from her 
back scabbard and slicing the Escher clean in twain.  

The Escher champion with the grenade launcher rounds the corner and charges 
into Angelica.  Angelica puts up a valiant fight, but it was all for naught.

The Escher champion finds a hole in Angelica's armour and thrusts into it with her knife, 
ending the battle and possibly Angelica's life.

It was late and we didn't bother to do the post-actions.  PenDull had won one game and I had won one game.  It had been a great evening of gaming after too long of a break.

Looking back at the games it seems I underestimated the Death Maidens and maybe over estimated my Orlocks' shooting.  

Angelica and the Iron Angels will be back for a summer campaign starting soon.  I will report on it here.  I am going to build and paint some more models for the gang, maybe make new champions with different equipment.  I want to use the Wreckers more too, I only had a few turns with the one wrecker I had.  

I am going to start the new campaign with a larger gang, I think.  Hopefully more guns will be more valuable.  I also want to re-evaluate the skills and Legendary Names.  I think I picked some interesting ones but I may change them up a lot for the new campaign.

I hope you enjoyed reading this, I enjoyed playing the games.  Hopefully this is the summer we pull out of the morass that has been the last 12+ months of COVID and more gaming and hanging out with friends and family can happen.


Until next time....

Friday, April 23, 2021

The Iron Angels Orlock Gang

 I finished the Iron Angels Orlock gang yesterday!


I was also able to play a new scenario yesterday from the Book of Iron called "Big Bar Brawl".   Its a pretty fun missions where all of your gangers leave their weapons and armour at the door and just have to bash each other with their bare fists!


The scenario changes up the game pretty significantly.  There are two Phases before the End Phase.  There is the Drinking Phase and the Fighting Phase.  In the Drinking Phase you choose whether you want to drink or stagger with your fighters and if you drink you put a drunk marker next to the fighter and it keeps that marker for the rest of the game.  Each drunk marker adds 1 to that fighters toughness but also adds one to its WS making it more difficult to hit the enemy but its also more impervious to damage.

In the Fight Phase you can move or charge basically.  This is where drinking or staggering from the previous phase comes into play.  If you staggered then you should be in range to charge in the Fight Phase but if you drank then if you get charges you will have bigger chance to survive.

Anyways, that's basically the scenario.  Its actually pretty fun and I recommend it to anyone who hasn't tried it yet.

I played against Goliaths last night and you would think they would have the advantage because they are more built for close combat tan Orlocks but I ended up winning because of a combination of poor dice at certain times by my opponent, Eth, and good dice by me but also I did try and gang up on his Goliaths and that seemed to help.  When you can assist and run interference, it really help sin this scenario because you don't really have much else you can do.

This scenario is really interesting because it could allow you to use special skills that aren't normally used.  Eth and I are considering using this in a campaign where we have specialized fighters that can excel in these situations.


Now I want to show off the models I finished yesterday.  I finished them just in time because tomorrow I have a mini-campaign I am playing in.  Hopefully we can get three games in and I will try and take pictures and share them here.


Road Captain Angelica Tuffnow, Duke Tuffnow's cousin



Arms Master Bull MacFee


Road Sergeant Rad Gruffhouse


Wrecker Fio Tuffnow, Angelica's sister


From left to right; brothers Krak and Xak Frakker, Frimm X-Aspo


The plan is to take lots of pictures this weekend and write up a report next week.


Until next time...

Wednesday, April 21, 2021

NECROMUNDA

 It has been quite awhile since I posted anything.  I wish I had kept up the posting since the summer of 2019 but it just didn't happen.  Hobby-wise I went back to an old vice, Magic: The Gathering.  I created a new blog chronicling my Old School Magic journey but that blog too got pushed aside.  

As most people know 2020 and into 2021 now have been difficult.  COVID has upended people's lives and hopefully we will all be pulling out of it soon.  I got into a big slump last year because of COVID but also the state of the country I live in and I haven't been interested in posting anything for a long time but I feel like that is starting to change.


My SO and myself have gotten vaccinated as have a lot of my friends and its about time to get back to in-person gaming.  

I have some Necromunda games coming up and I wanted to start a new gang.  I have a pretty sizeable Orlock gang that was doing very well in a campaign I was in before COVID.  This gang was built using the Gangs book and it was made before the Book of Iron was released.  I now have the Book Of Iron and the new Orlock box set so I figured I would make a brand new Orlock gang with some new models and new rules.

Before I show off the new models I am working on here are some pics of my old Orlock gang.


Autogun Gangers


Champion Don Rockson


Duke Tuffnow and his Cyber Mastiff Bork Tuffnow


Hive Scum


Juves


Specialists


The whole Iron Dog Gang


I also have two other complete gangs.  The first gang I made was a Goliath gang after I bought the Necromunda Underhive box set.  I also made Gor Half-Horn at the same time as the Goliaths just to add even more tough nuts to the gang.  After the Goliaths came my Iron Dog Orlocks and then more recently I made a Chaos Cult gang.  Below are some pics of them.


The Goliaths


Gor Half-Horn


Chaos Helot Cultist Gang


Coming up later this week I will be playing some Necromunda games including a mini-campaign this weekend against some good friends of mine, Eth and PenDull.  We are all vaccinated and this the first time for us to play some games together in a very long time and we are all quite excited.


I started a brand new Orlock gang for the occasion and I am nearly done with it.  It is called the Iron Angels and its led by Duke Tuffnow's cousin, Angelica Tuffnow.

Here are some work in progress shots:


Assembled!

Monday

Tuesday

Wednesday

Just some details, washes and bases to go!

As you can see, I have gotten quite a bit done this week.  I should be able to finish them tomorrow.

I will keep you all updated.

Until next time....