Thursday, August 5, 2021

The Infestation of the Water Guild Settling Pond VG-37

     Angelica Tuffnow mulled her options.  After the Goliaths attacked her turf and broke their captive out of her jail, her cousin Duke Tuffnow head of the Iron Dogs Orlock gang that ruled the area her gang called home, had kicked her out.  He had told her that she shouldn't return until she had enough credits to pay him back for the lost income the Goliath ganger would have brought in after being sold to the Guilders.

    Angelica took her gang and left Sector 1.  The Iron Angels went on a trek to an Escher and Water Guild-controlled region.  

    "This is interesting...." said Angelica to Rad Gruffhouse, Iron Angels Road Sergeant.  Angelica and Rad had gone to a local watering hole to try to find some work for the Iron Angels.

    "Killing Sump Beasts, huh?" replied the hulking Rad Gruffhouse.  

    "The Water Guild pays well for their their destruction." said Angelica.

    Angelica and Rad met back up with their gang who were waiting in an alleyway two blocks from the bar.  "We're going Sump Beast hunting!" cried Angelica.  "This is Escher territory and there is a particularly nasty crew who runs this sector." Bull MacAcfee, the Arms Master was a brute of a man.  He towered over the other Orlocks and his response showed both that he knew the area and that he wasn't particularly excited about fighting the Eschers.  "Better bring my respirator" continued Bull.

    The Iron Angels then took off for Settling Pond VG-37.


I went out to my friend PenDull's house to play this scenario which he came up with.  Below is the scenario in case anyone else wants to try it.  I would recommend dropping the -2 to hit the Sump Tentacles, it made the Tentacles much more difficult to kill.




Here are some shots of the battlefield:








The Iron Angels deploy up high and try to initially stay off the ground where the tentacles will start showing up.

Angelica, Fio and Xak Frakker deploy at the end of a bridge.

The Escher prepare to counter the Orlocks.

The Escher with the Grenade Launcher will prove to be a thorn in the side of Angelica.

Angelica starts crossing the bridge as tentacles rise up out of the muck.

Bull MacAfee and Vladimir Krakow sneak onto the balcony of the Ball Bearings factory.

An Escher ganger casually saunters down a graffiti-filled alley.

The Escher ganger prepares to scale a ladder.

An Escher advances down the walkway to the Ball Bearings factory, while the champion with the Grenade Launcher lines up a shot on Angelica Tuffnow on the bridge.

Bull MacAfee cuts a hole through the screen, climbs through and pops the Escher in the face with his dual pistols, dropping her, pinned to the ground.

Vladimir Krakow jumps over to the second floor right above a loot crate.

The Escher Leader moves in to try and save the down Juve's life.

Rad Gruffhouse opens up on an Escher ganer with his heavy bolter and scores 5 hits, five wounds, and then rolls 2 flesh wounds and 3 serious injurys.  I have had a really bad rolling streak recently.

Fio Tuffnow jumps over the rock outcropping and fires her two autopistols on full auto and pins an Escher.

The Sump Larvae finally rears its ugly head and goes straight for the Escher leader. 

Angelica Tuffnow tries to take advantage of the close combat and fires into it trying to kill either the Sump Larvae or the Escher Leader.  At this point in the game, Angelica has taken two flesh wounds from the Grenade Launcher and also has lined up shots at multiple enemies, hitting on 2s and rolled ones twice.  This shot is the third time I rolled a 1 when I only needed a two for her.

Xak Frakker moves down the length of the bridge and fires on the Grenade Launcher Escher champion while Vladimir Krakow powers up his jump pack and zooms towards the same champion revving up his servo claw.

Vladimir fires his jump pack and slams into the Escher leader at full speed.

Vladimir hits three times and wounds three times and the Escher Leader rolls three saves.  She then attacks back and seriously injures Vladimir and then coup de gras him.

At this point The Escher Leader had killed the Sump Larvae and we had to begin rolling a d6 and on a 4+ the game would be over.

Fio Tuffnow jumped onto the roof of the blue building to grab a loot crate, then an Escher ascended the ladder and shot her.  Fio got up next turn and grabbed the crate again.

Across the table Rad Gruffhouse grabs another loot crate.  Shortly thereafter, a 4+ is rolled and the game is over.


    "Hurry, we have to get Vladimir to the Rogue Doc!" yelled Angelica, as she Fio and Xak rushed to the nearest underground medical den.  

    "It's a good thing you got him here when you did, another 20 minutes and I wouldn't have been able to staunch the bleeding." said the Rogue Doc.

    Vladimir lay on the table with bandages wrapped around his head.  "Leave me Angelica and save yourself there is no reason to risk yourself!" said an exasperated Vladimir.  "What's the diagnosis doc?" Asked Angelica.  "Its just an eye injury, he'll be fine." Said the Doc.


The loot crates yielded enough credits to pay the doc but Vladimir would be in recovery for a game.  They also allowed Rad to buy a Suspensor for his heavy bolter.  With 60 credits left, The Iron Angels would have some credits to show for themselves when they returned to Sector 1.

Until then...

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