Sunday, December 19, 2021

Necromunda: Gang War!

 Starting in January a Necromunda Gang War, aka part 2 of a Dominion Campaign will begin.

We are officially on Downtime and the Arbitrator has given us access to one more Boon from our Territories today and 250 extra Credits to use for the Gang War.

Below is the Gang Roster before the extra 250 credits and before I buy upgrades heading into the Gang War phase of the campaign.

Here are the Gang Cards.

 

The above cards and roster were generated using the Yak Tribe website.  I highly recommend using Yak Tribe if you are playing Necromunda either with the current rules or with the original Necromunda rules.

There are two Hangers-On that I am working on making into models.  I have a model for Krank Gearbox; its an extremely old Servitor model.  I have to figure out what model I should use as a slopper.

After this week we will have an extra 250 credits to spend on whatever we want and everyone will be out of recovery.

I am awaiting word back from the arbitrator as to whether we can freely swap equipment and weapons in and out of our stash or if we have to use alternate equipment sets.  This will determine how I send my credits before the Gang War.  I know I am not going to recruit any new gangers but I do want to upgrade weapons and armor significantly on my characters.


Until next time...

Thursday, August 5, 2021

The Infestation of the Water Guild Settling Pond VG-37

     Angelica Tuffnow mulled her options.  After the Goliaths attacked her turf and broke their captive out of her jail, her cousin Duke Tuffnow head of the Iron Dogs Orlock gang that ruled the area her gang called home, had kicked her out.  He had told her that she shouldn't return until she had enough credits to pay him back for the lost income the Goliath ganger would have brought in after being sold to the Guilders.

    Angelica took her gang and left Sector 1.  The Iron Angels went on a trek to an Escher and Water Guild-controlled region.  

    "This is interesting...." said Angelica to Rad Gruffhouse, Iron Angels Road Sergeant.  Angelica and Rad had gone to a local watering hole to try to find some work for the Iron Angels.

    "Killing Sump Beasts, huh?" replied the hulking Rad Gruffhouse.  

    "The Water Guild pays well for their their destruction." said Angelica.

    Angelica and Rad met back up with their gang who were waiting in an alleyway two blocks from the bar.  "We're going Sump Beast hunting!" cried Angelica.  "This is Escher territory and there is a particularly nasty crew who runs this sector." Bull MacAcfee, the Arms Master was a brute of a man.  He towered over the other Orlocks and his response showed both that he knew the area and that he wasn't particularly excited about fighting the Eschers.  "Better bring my respirator" continued Bull.

    The Iron Angels then took off for Settling Pond VG-37.


I went out to my friend PenDull's house to play this scenario which he came up with.  Below is the scenario in case anyone else wants to try it.  I would recommend dropping the -2 to hit the Sump Tentacles, it made the Tentacles much more difficult to kill.




Here are some shots of the battlefield:








The Iron Angels deploy up high and try to initially stay off the ground where the tentacles will start showing up.

Angelica, Fio and Xak Frakker deploy at the end of a bridge.

The Escher prepare to counter the Orlocks.

The Escher with the Grenade Launcher will prove to be a thorn in the side of Angelica.

Angelica starts crossing the bridge as tentacles rise up out of the muck.

Bull MacAfee and Vladimir Krakow sneak onto the balcony of the Ball Bearings factory.

An Escher ganger casually saunters down a graffiti-filled alley.

The Escher ganger prepares to scale a ladder.

An Escher advances down the walkway to the Ball Bearings factory, while the champion with the Grenade Launcher lines up a shot on Angelica Tuffnow on the bridge.

Bull MacAfee cuts a hole through the screen, climbs through and pops the Escher in the face with his dual pistols, dropping her, pinned to the ground.

Vladimir Krakow jumps over to the second floor right above a loot crate.

The Escher Leader moves in to try and save the down Juve's life.

Rad Gruffhouse opens up on an Escher ganer with his heavy bolter and scores 5 hits, five wounds, and then rolls 2 flesh wounds and 3 serious injurys.  I have had a really bad rolling streak recently.

Fio Tuffnow jumps over the rock outcropping and fires her two autopistols on full auto and pins an Escher.

The Sump Larvae finally rears its ugly head and goes straight for the Escher leader. 

Angelica Tuffnow tries to take advantage of the close combat and fires into it trying to kill either the Sump Larvae or the Escher Leader.  At this point in the game, Angelica has taken two flesh wounds from the Grenade Launcher and also has lined up shots at multiple enemies, hitting on 2s and rolled ones twice.  This shot is the third time I rolled a 1 when I only needed a two for her.

Xak Frakker moves down the length of the bridge and fires on the Grenade Launcher Escher champion while Vladimir Krakow powers up his jump pack and zooms towards the same champion revving up his servo claw.

Vladimir fires his jump pack and slams into the Escher leader at full speed.

Vladimir hits three times and wounds three times and the Escher Leader rolls three saves.  She then attacks back and seriously injures Vladimir and then coup de gras him.

At this point The Escher Leader had killed the Sump Larvae and we had to begin rolling a d6 and on a 4+ the game would be over.

Fio Tuffnow jumped onto the roof of the blue building to grab a loot crate, then an Escher ascended the ladder and shot her.  Fio got up next turn and grabbed the crate again.

Across the table Rad Gruffhouse grabs another loot crate.  Shortly thereafter, a 4+ is rolled and the game is over.


    "Hurry, we have to get Vladimir to the Rogue Doc!" yelled Angelica, as she Fio and Xak rushed to the nearest underground medical den.  

    "It's a good thing you got him here when you did, another 20 minutes and I wouldn't have been able to staunch the bleeding." said the Rogue Doc.

    Vladimir lay on the table with bandages wrapped around his head.  "Leave me Angelica and save yourself there is no reason to risk yourself!" said an exasperated Vladimir.  "What's the diagnosis doc?" Asked Angelica.  "Its just an eye injury, he'll be fine." Said the Doc.


The loot crates yielded enough credits to pay the doc but Vladimir would be in recovery for a game.  They also allowed Rad to buy a Suspensor for his heavy bolter.  With 60 credits left, The Iron Angels would have some credits to show for themselves when they returned to Sector 1.

Until then...

Tuesday, July 27, 2021

The Overgrown Ruins Battle Report Part 2

Go here for Part 1:  http://apostlesofcontagion.blogspot.com/2021/07/the-overgrown-ruins.html


Continuing from the last post.  The Brainleaf Zombie that was Zeke Runner shambled into Duke Tuffnow.


Duke, being horrified by now zombified version of Zeke, quickly dispatches him with his Servo Claw.

Jo Buff opens fire on the Goliath leader, not seriously hurting him but instead making him just dive for cover next to his trusty Sump Croc.

A Goliath makes his way through the smoke to attack a zombie.

Slade Tuffnow fires his grenade launcher and then promptly runs out of ammo.  The Goliath's don't take any chances and throw a smoke grenade at him anyways.

The Goliaths continue their advance towards the Orlock's battle lines.

The Goliaths are having a lot of issues with the carnivorous plants.

Creed Freebork somehow escaped the Shadrack Spine-overgrown ruins with a loot crate and he is on his way to the opposite board edge.  He takes some fire along the way but continues his advance.

Another Brainleaf Zombie rises from a dead body.

Thadd backs up seeing the Goliath getting closer.  Unfortunately Jo Firber is pinned and the hired gun is seriously injured lying face down in the dirt.

The Goliath with the huge axe charges into the scum and slices him in half.

The Goliaths cluster together to make a final push.

Slade Tuffnow watches as a Goliath is pinned down by a Barbed Venomgorse.

More Zombies rise from the dead and spot a new target.

As the Goliaths advance Slade tries to get out of the way but gets knocked down by the Barbed Venomgorse.

Duke takes a hit and gets pinned.

The Zombies swarm Jo Buff.

The Goliaths continue to advance.

The Zombies roam the ruins in the center of the battlefield.

Creed Freebork made it off the opposite board edge and escaped with a loot crate.  The Goliaths got their entire gang off the board, except for the ones who went out of action.  The Orlocks didn't bottle.

In the end while the Goliaths won, the Orlocks made 162 credits and acquired a new Juve from their settlement.  They also lost the Juve, Red Groffnark.

The Goliaths escaped and acquired another ganger or two from their scavenging on their way back to their territory.

The rivalry between the two factions will only grow stronger from here on out.  Duke is out for revenge, and Angelica is off on her own quest to redeem herself in Duke's eyes.


I hope you enjoyed this battle report, it was one of my favorite games of Necromunda that I have ever played.

My next post will travel back in time 10,000 years to the Age of Heresy.  Until then.....