Tuesday, July 27, 2021

The Overgrown Ruins

    A slurping sound greeted Jo Buff as he snuck around a corner of a ruins.  He heard the slurping sound to his right coming from what seemed like a large purple plant.  'It couldn't be the plant', thought Jo.  Carnivorous plants are just scary stories the juves told around the barrel fires in the dark of night to get a rise out of each other.  

    Jo had seen the Goliath ganger running down an alleyway carrying a loot crate and was sneaking around the corner of the ruins to get the jump on him.  The slurping sound surprised Jo but there were many strange sights and sounds in the Underhive.  As Jo stepped into the alleyway and raised his gun he heard screaming from above him.  

    Looking up, Jo saw the juve Red suspended in the air by a tentacle coming from the purple plant, and then several things happened all at once.  A hail of purple spikes shot out from the center of the plant instantly killing Red and splattering blood for several meters in all directions, the Goliath trotted into view only to let out a howl and be instantly decapitated by a long blade of purple razor grass and Jo looked down only to see a long purple spine sticking out of his chest.  Jo dropped to his knees and he knew no more.

    As the lights flickered in the alleyway, three prone twitching bodies slowly rose to their feet and began shambling towards the nearby firefight.

The Overgrown Ruins is a scenario I came up with which takes place in an area of the Hive between the Sump Sea and the Goliath's zone of influence.  The Overgrown Ruins is an ancient area of the Hive where old buildings are crumbling and overgrown with all manor of deadly and carnivorous flora.  

The Goliaths had rescued their fellow ganger in the previous fight but now they were pursued by Duke Tuffnow and the Iron Dogs.  The Orlock leader was angry at Angelica, his cousin and had sent her and her gang off to a distant area of the Hive and told her not to come back unless she had somehow made up the lost profits a captive would have generated.

Duke decided to take matters into his own hands and made sure the Goliaths would pay for their incursion into his zone.  He laid a trap for the Goliaths in a deadly area of the Hive where few dared to go.  

Below is the mission I came up with.  We didn't modify the carnivorous lpant rules as I had suggested on page one and we also used our entire crews instead of only 10 models.  Feel free, of course to try out this scenario and let me know in the comments how it went.



The Goliaths had been using the Scavenging rules from the Dark Uprising rulebook because they were stuck in my Orlock's Zone and were essentially outlaws there so they couldn't really go to my Trading Post because they would be spotted and attacked.  Since they were using the scavenging rules they actually acquired a few new gangers.

The Goliath Gang outnumbered my Orlocks by a few models but my Orlocks were very experienced so I didn't think it would be a big deal.

Going into this mission I knew it would be a difficult fight because of the amount of dangerous terrain and also because of the number of Goliaths.  Never underestimate how difficult it can be to take down 10+ toughness 4 dudes.  Its just difficult to roll enough wounding rolls when you almost always need to roll 5+.

Lets get right to the battle report.

First up are some pictures of the battlefield.










Now the battle begins.

Red Groffnark gets knocked down by a Shadrack Spine plant on his first activation.
This would be a recurring theme for this mission.

Jo Buff warily advances along the side of the ruins while Don Rockson lines up a shot with his Heavy Stubber, Bo Tuffnow takes cover behind a pipe and the hired gun, Hive Scum, moves closer to the ever-dangerous Grapple Weed.

Duke Tuffnow and his trusty cyber-mastiff, Bork advance next to a pipe while Slade Tuffnow lines up an anti-plant grenade shot at the nearby Shadrack Spine plant.

Jo Firber covers the Champion Thadd Dustbow with his Bolter as Thadd advances.  The hired gun Hive Scum moves closer to the Shadrack Spine plant as a diversion.

The juve Creed Freebork spots a loot crate in the ruins and bravely moves to grab it, even though it is sitting right next to a Shadrack Spine plant.

The Goliaths advance through a ruins.

The Goliath's leader moves into a heavily foliated area with his Sump Croc.

Zeke Runner gets knocked cold by a Shadrack Spine.

Shortly after he goes down he rises back up as a Brainleaf Zombie!

The Grapple Weed attacks a large group of Goliaths.

Don Rockson gets Violent-Minded and moves, aims, and then fires his heavy stubber into the Goliaths forcing them to go to ground.

The Goliaths cover the battlefield in smoke grenades to help shield their advance from the incoming fire of the Orlocks.

This was probably the longest game of Necromunda I ever played.  It was near 4 hours long and this post is getting kind of long so I will continue the battle report in the next post.

Until then...

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