Wednesday, May 15, 2013

Prisoner Exchange at the Junkyard - Book Of The Arbitrator BatRep Part 2

The firefight has now started.  On page 119 of the Necromunda rulebook is a scenario called 'Shoot-out'.  Using the rules from there we went into the quick draw rules on the following page.

This shooting phase called 'the fast draw' on page 120 of Necromunda proved rather deadly in this game.

Several Eldar get knocked down immediately.


Then Ug Splag gets shot and loses a wound.  Being a big tough Ogryn, he doesn't seem to care a whole lot.


Grimm opens up with his Bolt Pistol which has Hell Fire rounds.  Hell Fire rounds are awesome because they set the target on fire.  Grimm shoots and hits the Slaaneshi cultist and he gets set on fire! (note the smoke)


Archy Bunter shoots and knocks down Shub If-Tael.


Grimm then gets shot by another cultist hiding behind a big piece of junk.  He gets knocked on his butt.


Fyord Fairlane is miffed that he was held for so long by the Eldar gang.  He shoots his hot-shot lasgun and knocks down another Eldar.


Grimm gets back up just in time to watch a huge melee break out between Ug Splag, Archy Bunter, Yog Sothoth, Shub If-Tael and a Slaaneshi cultist.


Daemon, the Eldar sharpshooter looks down the sight of his long las and targets Grimm the Squat again.  And again Grimm goes down.


Alissa T'Kar watches from the shadows and tries to pick off an enemy with her sharp shooting skills.


Grimm's Hell Fire rounds really start hurting knocking down and setting on fire multiple members of the Eldar gang.


After a few rounds of combat Ug Splag finishes off two of his opponents and emerges with one wound left.  Archy is still engaged with Shub.


Greely meanwhile, had snuck around behind the Eldar gang and pops a shot off at Daemon, knocking him to the ground.


Daemon gets back up and uses his excellent shooting skills to down Greely getting revenge on her for her sneaky ways.


Hulka joins Archy to try and down Shub.  Ug Splag charges into Hiro and Grimm continues to run a massive 4" (hes a squat, what did you expect!) to try and get into the enemy lines.


Grimm lines up a charge on Ver Dante but trips over his feet and will have to wait another turn to charge.  He just doesn't move very fast.


Blurana then bursts from cover trying to get to Daemon but he spots her and downs her with one perfectly timed shot.


Archy is down, Hulka continues his advance and Ug Splag rips up Hiro.


At this point Sargent Hulka and his gang have caused enough damage to make the Eldar bottle and disengage from the fight.

The prisoner exchange at the Junkyard turns out to be a great game for Hulkas crew and not so much of a great game for the Eldar.

Lots of loot was found and lots of experience gained.

At some point in the future I would like to post some rules for experience and post battle advances.  These are some rules that we are still going through and tweeking.  We like what has been put forward in the Book Of The Arbitrator rules but we still think they can be improved upon.

Next time get ready for a Zone Mortalis Battle report featuring the 4th game in the Iron Warriors Versus Eldar Campaign.

Until then.....

Tuesday, May 14, 2013

Prisoner Exchange at the Junkyard - Book Of The Arbitrator BatRep Part 1

Last year when we last played Book of the Arbitrator we each had some casualties.  They turned out to be captured by the opposing gang.

Coming back to Arbitrator after almost a year off we decided we should do a prisoner exchange scenario to attempt to get our prisoners back from each others gang.

The scenario starts in a junkyard.  Its a 4X4 foot board and there is a circle in the center.  We line up opposite of eachother on the edge of the circle with the prisoners.  We could each keep several members of our gang off board to enter via reserves.  And we could place other members of our gang in the junk behind where our gangers lined up on the circle.

Here is the setup.



The Eldar have Fyord Fairlane and we have one of theirs.



Note Alissa T'Kar hiding behind the large sign taking up aim.


Ver Dante takes up position with his missile launcher behind some rubble.


The Eldar are not phased by our last victory.


Yog-Sothoth yanks Fyord by the hair to the circle and he promises to have his revenge.


Fyord slowly moves into the circle, as does the Slaaneshi Cultist that Hulka's crew are handing over.


Alissa takes aim; ready for any Eldar trickery.


As the prisoners meet in the center of the circle, the two gangs begin to slowly advance.


Yog-Sothoth bravely continues his advance straight towards the large beastly Ogryn.


Yog-Sothoth pats the former prisoner on the back and Fyord waltzes past his large smelly Ogryn friend.


While the Eldar spread out, Hulka's gang continues to move straight towards the xenos.


Things start getting tense as the Ogryn, Ug Splag is now within squat tossing distance of the Eldar.


Watching from the left behind some debris, Ver Dante slides his finger into the trigger of his missile launcher and Hiro hunkers down on the right ready to fire at a moment's notice.


Using the Necromunda quick firing rules, we roll off initiative to see which order our gangers get shoot in.
The diced are the initiative order with highest going first down to lowest.


Next time all hell breaks loose as both gangs open up at point blank range!

Until then....

Monday, May 13, 2013

40k Tourney Report

So a few weeks ago I ran a tournament at a local University.

Here are some pics from the event.


























The break down of the armies was: Blood Angels, Dark Angels, Necrons, 2 Guard Armies, and a Chaos Daemon army.

The Necrons took first place going 3-0 and scoring all 30 secondary points.

2nd Place was the Dark Angels and 3rd was Chaos Daemons.

I am glad everything went smoothly and everyone seemed to have a good time.