The firefight has now started. On page 119 of the Necromunda rulebook is a scenario called 'Shoot-out'. Using the rules from there we went into the quick draw rules on the following page.
This shooting phase called 'the fast draw' on page 120 of Necromunda proved rather deadly in this game.
Several Eldar get knocked down immediately.
Then Ug Splag gets shot and loses a wound. Being a big tough Ogryn, he doesn't seem to care a whole lot.
Grimm opens up with his Bolt Pistol which has Hell Fire rounds. Hell Fire rounds are awesome because they set the target on fire. Grimm shoots and hits the Slaaneshi cultist and he gets set on fire! (note the smoke)
Archy Bunter shoots and knocks down Shub If-Tael.
Grimm then gets shot by another cultist hiding behind a big piece of junk. He gets knocked on his butt.
Fyord Fairlane is miffed that he was held for so long by the Eldar gang. He shoots his hot-shot lasgun and knocks down another Eldar.
Grimm gets back up just in time to watch a huge melee break out between Ug Splag, Archy Bunter, Yog Sothoth, Shub If-Tael and a Slaaneshi cultist.
Daemon, the Eldar sharpshooter looks down the sight of his long las and targets Grimm the Squat again. And again Grimm goes down.
Alissa T'Kar watches from the shadows and tries to pick off an enemy with her sharp shooting skills.
Grimm's Hell Fire rounds really start hurting knocking down and setting on fire multiple members of the Eldar gang.
After a few rounds of combat Ug Splag finishes off two of his opponents and emerges with one wound left. Archy is still engaged with Shub.
Greely meanwhile, had snuck around behind the Eldar gang and pops a shot off at Daemon, knocking him to the ground.
Daemon gets back up and uses his excellent shooting skills to down Greely getting revenge on her for her sneaky ways.
Hulka joins Archy to try and down Shub. Ug Splag charges into Hiro and Grimm continues to run a massive 4" (hes a squat, what did you expect!) to try and get into the enemy lines.
Grimm lines up a charge on Ver Dante but trips over his feet and will have to wait another turn to charge. He just doesn't move very fast.
Blurana then bursts from cover trying to get to Daemon but he spots her and downs her with one perfectly timed shot.
Archy is down, Hulka continues his advance and Ug Splag rips up Hiro.
At this point Sargent Hulka and his gang have caused enough damage to make the Eldar bottle and disengage from the fight.
The prisoner exchange at the Junkyard turns out to be a great game for Hulkas crew and not so much of a great game for the Eldar.
Lots of loot was found and lots of experience gained.
At some point in the future I would like to post some rules for experience and post battle advances. These are some rules that we are still going through and tweeking. We like what has been put forward in the Book Of The Arbitrator rules but we still think they can be improved upon.
Next time get ready for a Zone Mortalis Battle report featuring the 4th game in the Iron Warriors Versus Eldar Campaign.