Friday, April 23, 2021

The Iron Angels Orlock Gang

 I finished the Iron Angels Orlock gang yesterday!


I was also able to play a new scenario yesterday from the Book of Iron called "Big Bar Brawl".   Its a pretty fun missions where all of your gangers leave their weapons and armour at the door and just have to bash each other with their bare fists!


The scenario changes up the game pretty significantly.  There are two Phases before the End Phase.  There is the Drinking Phase and the Fighting Phase.  In the Drinking Phase you choose whether you want to drink or stagger with your fighters and if you drink you put a drunk marker next to the fighter and it keeps that marker for the rest of the game.  Each drunk marker adds 1 to that fighters toughness but also adds one to its WS making it more difficult to hit the enemy but its also more impervious to damage.

In the Fight Phase you can move or charge basically.  This is where drinking or staggering from the previous phase comes into play.  If you staggered then you should be in range to charge in the Fight Phase but if you drank then if you get charges you will have bigger chance to survive.

Anyways, that's basically the scenario.  Its actually pretty fun and I recommend it to anyone who hasn't tried it yet.

I played against Goliaths last night and you would think they would have the advantage because they are more built for close combat tan Orlocks but I ended up winning because of a combination of poor dice at certain times by my opponent, Eth, and good dice by me but also I did try and gang up on his Goliaths and that seemed to help.  When you can assist and run interference, it really help sin this scenario because you don't really have much else you can do.

This scenario is really interesting because it could allow you to use special skills that aren't normally used.  Eth and I are considering using this in a campaign where we have specialized fighters that can excel in these situations.


Now I want to show off the models I finished yesterday.  I finished them just in time because tomorrow I have a mini-campaign I am playing in.  Hopefully we can get three games in and I will try and take pictures and share them here.


Road Captain Angelica Tuffnow, Duke Tuffnow's cousin



Arms Master Bull MacFee


Road Sergeant Rad Gruffhouse


Wrecker Fio Tuffnow, Angelica's sister


From left to right; brothers Krak and Xak Frakker, Frimm X-Aspo


The plan is to take lots of pictures this weekend and write up a report next week.


Until next time...

Wednesday, April 21, 2021

NECROMUNDA

 It has been quite awhile since I posted anything.  I wish I had kept up the posting since the summer of 2019 but it just didn't happen.  Hobby-wise I went back to an old vice, Magic: The Gathering.  I created a new blog chronicling my Old School Magic journey but that blog too got pushed aside.  

As most people know 2020 and into 2021 now have been difficult.  COVID has upended people's lives and hopefully we will all be pulling out of it soon.  I got into a big slump last year because of COVID but also the state of the country I live in and I haven't been interested in posting anything for a long time but I feel like that is starting to change.


My SO and myself have gotten vaccinated as have a lot of my friends and its about time to get back to in-person gaming.  

I have some Necromunda games coming up and I wanted to start a new gang.  I have a pretty sizeable Orlock gang that was doing very well in a campaign I was in before COVID.  This gang was built using the Gangs book and it was made before the Book of Iron was released.  I now have the Book Of Iron and the new Orlock box set so I figured I would make a brand new Orlock gang with some new models and new rules.

Before I show off the new models I am working on here are some pics of my old Orlock gang.


Autogun Gangers


Champion Don Rockson


Duke Tuffnow and his Cyber Mastiff Bork Tuffnow


Hive Scum


Juves


Specialists


The whole Iron Dog Gang


I also have two other complete gangs.  The first gang I made was a Goliath gang after I bought the Necromunda Underhive box set.  I also made Gor Half-Horn at the same time as the Goliaths just to add even more tough nuts to the gang.  After the Goliaths came my Iron Dog Orlocks and then more recently I made a Chaos Cult gang.  Below are some pics of them.


The Goliaths


Gor Half-Horn


Chaos Helot Cultist Gang


Coming up later this week I will be playing some Necromunda games including a mini-campaign this weekend against some good friends of mine, Eth and PenDull.  We are all vaccinated and this the first time for us to play some games together in a very long time and we are all quite excited.


I started a brand new Orlock gang for the occasion and I am nearly done with it.  It is called the Iron Angels and its led by Duke Tuffnow's cousin, Angelica Tuffnow.

Here are some work in progress shots:


Assembled!

Monday

Tuesday

Wednesday

Just some details, washes and bases to go!

As you can see, I have gotten quite a bit done this week.  I should be able to finish them tomorrow.

I will keep you all updated.

Until next time....

Wednesday, June 19, 2019

1500 Pt Horus Heresy Zone Mortalis Battle Report IW Vs NL

The battle for the Underground Iron Warrior Base 716 is just beginning.

The Night Lords had successfully attacked and taken the above ground defenses of what they thought was Base 716.

Upon finding a passageway down, the Night Lords realize that there is more to Base 716 than meets the eye...


We played the Zone Mortalis Assault Mission.  We split the table into quadrants and I deployed in the lower right and he deployed in the upper left.  


We played the Search and Destroy mission.  Essentially there are 3 objectives that need to be held, each worth 2 points.  Then the secondary objectives worth 1 point each are Slay the Warlord and First Blood.


The Night Lords begin in the the elevator and reserves have not yet arrived.


The first several turns are spent advancing.


The Night Lords are about to enter the underground base.


The large 15-man Tactical Squad is holding an objective.


One ten-man squad guards an objective while the other stays back ready to counter-attack.


The Warsmith along with an Iron Circle body guard advance down a corridor and are joined by an Iron Warrior terminator squad with attached Primus Medicae.


The Terminators advance.


A Squad of Night Lords advance down a corridor.


The Iron Warriors prepare for the Night Lords.


The Night Lords Praetor and Cataphracti terminator squad arrive from reserve to face the Iron Warriors terminators.


The Night Lords tactical squad rounds a corner preparing for the Iron Warriors terminators.


A pivotal battle is about to begin.


The Night Lords Tactical marines continue their advance.


The Iron Warriors take heavy fire and lose several of their number.


The Night Lords Contemptor spies the Iron Circle and opens fire damaging the Automata.


The Night Lords despatched the Iron Warriors terminators and then turn their sights on the Iron Circle and the Warsmith.


The Night Lords tactical squad rounds a corner and fires on the Iron Warriors marine squad, killing several.


The battle is joined!


The Iron Warriors are outnumbered.


The Iron Circle Automata smashes the terminators while the two Praetors battle to a draw.


The Night Lord's Praetor swings his Paragon Blade while the the Warsmith struggles to parry.


Only four Iron Warriors are left of the two ten-man tactical squads.


The two commanders continue their duel to the death!


The Warsmith fights bravely but ultimately succumbs to the Night Lord's Praetor's superior combat skills.


The battle nearly done, the two Contemptors face off and the Night Lords win.


The battle is done.  The Iron Warriors force is shattered and the Night Lords will continue their advance into the sprawling tunnel system that the Iron Warriors have built.

What is the secret of Underground Base 716 and will the Night Lords uncover it?

Tune in next time to find the answer!