Monday, November 15, 2010

Three games with the Apostles of Contagion

So this past Saturday I was able to play three games with my 2,000 point Apostles of Contagion army.

Its not yet painted but the models are all built.

The army list was as follows: (I dont have th list with me so I am not sure of the points of some of the units)

HQ:

Necrosius

Company Command Squad - Vox Caster, Chaos Banner

Mortar Squad with Chemical Shells

2 Rogue Psykers of Nurgle with 2 rolls on the Psychic power table each

Elites:

6 Plague Marines with 2 melta guns
1 Champion with powerfist
in Rhino with extra Armor

6 Plague Marines with 2 melta guns
1 Champion with powerfist
in Rhino with extra Armor

5 Plague Marines with 2 melta guns
1 Champion with powerfist and plasma pistol
in Rhino with extra Armor and combi-flamer

Troops:

Renegade Armoredfist Squad 1
Missile launcher, grenade launcher, vox caster
Champion with bolt pistol and meltabombs
in Chimera with multilaser, extra armor, and heavy flamer

Renegade Armoredfist Squad
Missile launcher, grenade launcher, vox caster
Champion with bolt pistol and meltabombs
in Chimera with autocannon, extra armor, and heavy bolter

21 Plague Zombies

21 Plague Zombies

21 Plague Zombies

Fast Attack:

Sentinel with autocannon

Heavy Support:

Basilisk Artillery Strike


NOTES on list:

The Rogue Psykers attach to the Armored Fist Squads and Necrosius rides with the 6 man plague marines squad.

The list is from the Siege of Vraks book 3 from Forgeworld.





The first game was against the Eldar.

It was 3 objectives, quarters deployment. I won the roll off for deploy first/ go first but of course he rolled a 6 for seize the initiative.

Luckily he had a poor first turn of shooting. He killed some zombies and stunned a rhino.

I moved two rhinos, a chimera and a squad of zombies forward into the quarter to my left. The central squad of zombies moved forward along with a rhino towards the quarter on my right. The rear squad of zombies moved up to take the objective in my deployment zone.

My plan in this game was to hold the objective in my deployment zone and move most of my army up to contest the other 2 objectives. The plague marines and the zombies along with one armored fist squads would distract/stall his army while trying to contest/hold the other two objectives. I would hold my own objective and see how it played out.

As the game played out he eventually broke through my forces and contested my objective on turn 4. I counter punched and killed a weakened wraithlord and a weakened squad of striking scorpions to push him off my objective.

My left flank pushed out and in the bottom of turn 5 one plague zombie held the objective in that left quadrant. We rolled to see if the game was over and to my luck it was.

I won 2 objectives to one.

It was a good game for me because i was beginning to see the strengths and weaknesses of my army. I was able to see just how good zombies and plague marines are in hand to hand combat.

Having fearless units with feel no pain is very nice.

I won the game, but it was by the skin of my teeth, one more turn and I would have been blown off the objective and lost.


The second and third games were against space marines. Mainly a foot slogging list with some dreadnoughts and and predator.

The first of the two games was a six objective game with a quarters deployment again.
This table was extremely heavy on terrain. Basically it came to down to the fact that I was able to take three objectives fairly easily because they were not easily seen by the marine player.

I shot him off of one objective by hitting him repeatedly with chemical mortars and the artillery strike. The other two objectives i didn't even try to contest.

I won the game three to two.


The last game was quarters again but only three objectives. It was more wide open and the marines showed their superiority in long range fire.

In the end we tied, we each had one objective and we tied the third.



Thoughts on the army:

The list I wrote up is fairly decent. It wouldn't win me any tournaments even if it was tourney legal. But I like it none the less.

The Chemical mortars are probably the best unit in the army. Ther ability to simply ikill whatever they touch short of terminators is impressive. They are probably underpriced.

The Artillery strike is so incredibly inaccurate that a unit standing on the marker for where it hits will probably be safe.

The Plague Marines are awesomely tough. I really like them. I hae never had a real chance to play with them before and I like them alot.

The Zombies are nice because of the number of them I have. 63 plague zombies can be quite the thorn in the side.

I still need to evaluate whether i like the 2 armored fist squads the way they are and the command squad. I may need to change them up adding different weapons and such.

As far as new units, I have a hellhound and up to three leman russes as well as another sentinel I could use. Just need to figure out how to fit them in.

Thats it for now.

Thursday, October 28, 2010

Siege game PICS from RockCon

So another RockCon has come and gone. This year if you've been keeping up with my blog, we had two big floor games. I was in charge of the Siege of Mordax game. I created a scenario packet to detail how this game would be run. I came up with the deployment rules, the wall rules, and the reserve rules. I have to say I'm very pleased with how the game ran. Everything went very smoothly. I had a blast and seemingly everyone playing in the game did also.

Thanks to everyone who participated in this game. We were able to start rolling dice at 12:30pm and we played 7 full turns. We called the game finished at around 9pmish.

It ended in an attackers' victory but just barely. It came down to the bottom of 7 and the defenders' warhound titan firing and just missing one shot which sealed the victory for the attackers. Great close game.

Without further ado, here are some pics.















This game was a test game for the annual D-Company Big Game which is held every year in March.

I had some great feedback from the players involved and I am beginning to modify the rules for the big game.

It worked great and hopefully wih the tweaks it will be one of the best Big Games ever.

Monday, October 4, 2010

WALLS!! for RockCON!

I am building walls for the Siege of Mordax, a mega battle I am running at the forthcoming RockCon in Rockford, Il coming up October 23rd.

So far this is what I have accomplished for the walls.

First up this picture is the Styrofoam glued down to Plexiglass bases.



Next up is what I have completed as of last night.









I will keep updating my progress as RockCon gets closer!!

Thursday, July 29, 2010

New Chaos 2,000 point list

Here is an army list i just came up with. The Dreadnoughts are a bit scary because of their potential to fire frenzy but I have 21 heavy weapons, 12 vehicles, and a lash sorceror in the list.

HQ -
sorceror, Mk of Slaanesh, Lash of Slaanesh
125 points.

Elites -
Dreadnought with twin-linked Autocannons, and missile launcher
110 points.

Dreadnought with twin-linked Autocannons, and missile launcher
110 points.

Dreadnought with twin-linked Autocannons, and missile launcher
110 points.

Troops -
10 marines Plasmagun and Autocannon
in Rhino with havoc launcher
225 points.

10 marines Plasmagun and Autocannon
in Rhino with havoc launcher
225 points.

10 marines Plasmagun and Autocannon
in Rhino with havoc launcher
225 points.

4 marines melta gun
1 champion with powerfist and combi-melta
in rhino extra armor
185 points.

4 marines melta gun
1 champion with powerfist and combi-melta
in rhino extra armor
185 points.

4 marines melta gun
1 champion with powerfist and combi-melta
in rhino extra armor
185 points.

Heavy support -
Predator with Autocannon and 2 Lascannon sponsons
130 points.

Predator with Autocannon and 2 Lascannon sponsons
130 points.

Predator with Autocannon and 2 Lascannon sponsons
130 points.

2075 points

so breakdown:
9 autocannons 3 of which are twin-linked
6 lascannons
3 missile launchers
3 plasma guns
6 meltaguns

Lash to move the enemy around.

oh ya and 12 vehicles.

so is this a good, bad, or ugly list?

oops I originally thought the preds were 105 not 130 my bad

Monday, June 28, 2010

One weekend Two games

So this past weekend I got in two games of 40k. The first one was 2,000 points on Friday against daemons and the second was 2500 on saturday against nids.

So here is the list I ran for the friday game:

HQ -
Sorceror, mark of Tzeentch, gift of chaos, warptime, personal icon, terminator armor

(This is not an ideal build for him I know, I'm still playing with HQs and can't settle on one I like yet, I wish i didn't have to take one at all honestly! lol)

Elites -
5 Chosen - icon of chaos glory, 2 melta guns, 2 flamers
in rhino

5 Chosen - icon of chaos glory, 2 plasma guns, 2 flamers
in rhino

Dreadnought - 2 ccws

Troops-
9 marines - icon of chaos glory, meltagun, autocannon
1 champion - powerfist, combi-flamer
in rhino - extra armor, havoc launcher

9 marines - icon of chaos glory, meltagun, autocannon
1 champion - powerfist, combi-flamer
in rhino - extra armor, havoc launcher

9 marines - icon of chaos glory, meltagun, autocannon
1 champion - powerfist, combi-flamer
in rhino - extra armor, havoc launcher

Heavy support -
Predator - extra armor, 2 heavy bolters, 1 autocannon

Predator - extra armor, 2 heavy bolters, 1 autocannon

3 Obliterators

2000points


He had roughly:

Epidemus

3 Fiends of slaanesh

2 nurgle princes

Kugath

3 squads of plague bearers

1 squad of nurglings

3 flamers

1 tzeentch character on a disk (dont remember his name)

Well, We tried the new spearhead deployment (the triangular one) and I deployed and won initiative. I Zoomed up my left flank towards the far objective.

He then started dropping in and by the end of my turn 4 all three daemon princes were dropped. I then had a relatively smooth victory by eliminating his troops with shooting/assaulting, never underestimate 10 chaos marines on the charge!

I ended up winning with two objectives taken to his one.

The game saturday was the game where we each had one objective in our own deployment zones. I knew this could be a tough fight, but I took my 2500 point list I posted on here with the berzerkers in it and was able to fight him to a draw.

Overall a good weekend of gaming.

Thursday, June 17, 2010

So, I made the plunge finally.

I sent an exhaustively long email to Stelek over at Yes The Truth Hurts, introducing myself and giving him my two Ard Boys lists I posted earlier in this blog.

And now we await his response.

Hopefully he will be constructive. But I just really wanted to introduce myself.

So I'll let you all know his response.

Thursday, June 3, 2010

Another 'Ard boyz list

This is something different I just came up with. I have units in here I never play with but maybe I'll give them a shot.

HQ -

Chaos Lord with Daemon Weapon
130 points

Chaos Lord with Daemon Weapon
130 points

Elites -

3 Terminators with 3 combi-meltas, one chainfist.
in Landraider with Extra Armor
355 points

Dreadnought with 2 close combat weapons
100 points

Dreadnought with 2 close combat weapons
100 points

Troops -

10 marines with 1 lascannon
in Rhino with Havoc Launcher
220 points

10 marines with 1 lascannon
in Rhino with Havoc Launcher
220 points

10 marines with 1 lascannon
in Rhino with Havoc Launcher
220 points

10 marines with 1 lascannon
in Rhino with Havoc Launcher
220 points

8 Khorne Berzerkers
1 Champion with powerfist
in rhino
264 points

Heavy Support -

3 obliterators
225 points

Predator with twin-linked lascannon and lascannon sponsons
165 points

Defiler
150 points

total : 2499

The point of this list is to attack the enemy head on. The two lords ride in the Landraider with the terminators and move towards the enemy every turn, dumping out hopefully within charge range and assault 3 different units. The 2 dreadnoughts and the rhino with berzerkers do the same.

Meanwhile, the rest of the army sits back and shoots, hopefully busting transports and vehicles with ease then hitting the juicy innards with battlecannon and plasma cannon rounds. The marines in the 4 rhinos are the late game objective grabbers, they stay in their rhinos all game unless they need to get out to blast away with rapid firing bolters at some point.

The other idea with this list is to give the enemy no clear idea of what to shoot at other than the main assault force. And the whole armry has different armor values hopefully making it more difficult to pick and choose what to shoot at with what.

So what do ya'll think of this one?