Go here for Part 1: http://apostlesofcontagion.blogspot.com/2021/07/the-overgrown-ruins.html
Continuing from the last post. The Brainleaf Zombie that was Zeke Runner shambled into Duke Tuffnow.
Go here for Part 1: http://apostlesofcontagion.blogspot.com/2021/07/the-overgrown-ruins.html
Continuing from the last post. The Brainleaf Zombie that was Zeke Runner shambled into Duke Tuffnow.
A slurping sound greeted Jo Buff as he snuck around a corner of a ruins. He heard the slurping sound to his right coming from what seemed like a large purple plant. 'It couldn't be the plant', thought Jo. Carnivorous plants are just scary stories the juves told around the barrel fires in the dark of night to get a rise out of each other.
Jo had seen the Goliath ganger running down an alleyway carrying a loot crate and was sneaking around the corner of the ruins to get the jump on him. The slurping sound surprised Jo but there were many strange sights and sounds in the Underhive. As Jo stepped into the alleyway and raised his gun he heard screaming from above him.
Looking up, Jo saw the juve Red suspended in the air by a tentacle coming from the purple plant, and then several things happened all at once. A hail of purple spikes shot out from the center of the plant instantly killing Red and splattering blood for several meters in all directions, the Goliath trotted into view only to let out a howl and be instantly decapitated by a long blade of purple razor grass and Jo looked down only to see a long purple spine sticking out of his chest. Jo dropped to his knees and he knew no more.
As the lights flickered in the alleyway, three prone twitching bodies slowly rose to their feet and began shambling towards the nearby firefight.
The Overgrown Ruins is a scenario I came up with which takes place in an area of the Hive between the Sump Sea and the Goliath's zone of influence. The Overgrown Ruins is an ancient area of the Hive where old buildings are crumbling and overgrown with all manor of deadly and carnivorous flora.
The Goliaths had rescued their fellow ganger in the previous fight but now they were pursued by Duke Tuffnow and the Iron Dogs. The Orlock leader was angry at Angelica, his cousin and had sent her and her gang off to a distant area of the Hive and told her not to come back unless she had somehow made up the lost profits a captive would have generated.
Duke decided to take matters into his own hands and made sure the Goliaths would pay for their incursion into his zone. He laid a trap for the Goliaths in a deadly area of the Hive where few dared to go.
Below is the mission I came up with. We didn't modify the carnivorous lpant rules as I had suggested on page one and we also used our entire crews instead of only 10 models. Feel free, of course to try out this scenario and let me know in the comments how it went.
A few weeks ago the new map campaign kicked off with a Big Bar Brawl. The Big Bar Brawl mission is in the House Of Iron book. It expands on the smaller scope of the Bar Brawl mission which was in a White Dwarf supplement from a few years ago.
The Big Bar Brawl mission modifies the basic game structure by changing the phases of the game; there is a Drinking Phase followed by a Fighting Phase followed by the End Phase. We also only allowed four fighters from each gang because we played a 4 player game and didn't want the game to drag out for multiple hours, which is possible if we used the whole gangs in the mission instead of just 4.
I took Rad, Angelica, Bull and Krak to the Red Robin Bar.
We played on a small 2' x 2' table. The Red-Arsed Monkeys (Goliaths) got hosed by both The House of Xtravaganza (Escher) and the Chaos Cult gang while the Iron Angels (my Orlock gang) picked and chose their fights eventually being the last gang standing and having taken no real lasting damage. Also by the end of the game, the Iron Angels had taken a Goliath captive.
Coming out of the Big Bar Brawl feeling very good about themselves, Angelica and crew prepared for the Goliaths to come and try to rescue their komrad. The Goliath captive was taken and being held in the Iron Angel's 3-story prison complex in the Sump Sea zone which is controlled by Angelica's cousin, Duke Tuffnow.
The Sump Sea sector has many industrial, living quarters, and ruins set upon large rockcrete slabs which sit on the surface of the Sump Sea. The slabs are held up not only by immense columns sunk into the sea floor but also horizontally by rebar-supported rockcrete beams and joists. This makes the Sump Sea area similar the Old Earth's Venice. One of the main differences between Venice and the Sump Sea is that the Sump Sea is much deadlier. A fall into the Sump Sea could easily mean death for an unfortunate Hiver.
The mission was Rescue. The Orlocks set the Goliath prisoner in the second floor of their prison tower and set 5 ganger sentries to patrol the perimeter of the area.