Thursday, May 8, 2014

Minotaurs Vs Marines Errant 2000pts. Part 2

For part 1 click:  here


The Minotaurs continue to surround the central building which houses the Relic.


The Librarian jumps out of the back of his Rhino along with a squad of Sternguard and opens up on a Marines Errant Marines squad, killing several.


The Marines Errant then push back against the Minotaurs moving forward and....


Destroying a rhino and a landspeeder along with numerous Space Marines of the Minotaurs Chapter.


Librarian Ampelios unleashes a Psychic storm that destroys several Marines Errants.  The combined fire power of the Predator, the Sternguard and the regular Minotaur marine squad kills the rest of the Marines Errant squad.


A Minotaurs combat squad charges into a Marines Errant Dreadnought hoping against hope that they can destroy it, but knowing truly that they will act simply as a speed bump to the Dreadnought.  After one round of combat only the Sargent remains.


The Minotaurs move forward to surround the objective.


The Marines Errant continue to advance, the two forces now able to see the white of their opponent's eyes.


Ordo Malleus Inquisitor Lord Robert Baratheon moves into the ruins ready to strike at the Marines Errant.


A combat squad fires its meltaguns into a Dreadnought blowing it sky high.


Baratheon makes short work of the combat squad in the ruins and the tide begins to turn.


A Minotaurs land speeder drops behind a Predator and blows off its sponson.


The Dreadnought of the Marines Errant gets destroyed by a lucky shot and the Minotaurs continue their advance.


But it seems that this may have all been a ploy to lure in the Minotaurs to be crushed by the Marines Errant.


Marines Errant advance on the Minotaurs right flank and blow away a combat squad.


The center of the blue and white marines' line opens fire and kills Baratheon's squad around him, leaving him in a pile of dead and smoking bodies.  With grim determination he trudges on.


Librarian Ampelios and Lord Inquisitor Robert Baratheon close on the Marines Errant Devastator squad.


As the game ends,the Minotaurs have a combat squad controlling the Relic.


While Chronos put the pedal to the metal to cross the board for Linebreaker, he couldn't quite make it.


The Minotaurs emerge victorious, but only just.

+++END TRANSMISSION+++

There are two more battle reports from this weekend so stay tuned.

Until next time....

Wednesday, May 7, 2014

Minotaurs Vs Marines Errant 2000pts Part 1

So this past weekend I travelled across the state to visit my friend Pen Dull.  We had all day Sunday to play 40k, so we got 3 games in.

I brought my Minotaur Space Marines along with my Imperial Knight and an Inquisitor.

He had his Marines Errant Space Marines.  The Marines Errant are an Ultramarines Successor Chapter so they use the Ultramarines Chapter Tactics.

We have had this battle before and lets just say there is some bad blood between these two chapters.

According to the fluff, in the past the Minotaurs have not been shy in their dislike of the Ultramarines and have come to blows with Successor Chapters of theirs.

They have also insulted Marneus Calgar, Chapter Master of the Ultramarines and have subsequently been banned from the Ultramar System.

And thus begins our story......


Several years ago a Dataslate was found with the following information:

++ A communique is sent to the Marines Errant informing them that the Minotaurs under the command of the Ordo Malleus request passage through the JYLN cluster. ++

++ The Marines Errant refuse to allow passage. ++

++ Leading a force of Minotaurs, Inquisitor Lord Robert Baratheon, descends to the planet in terminator armour ready to smash the Marines Errant for not allowing their fleet safe passage through the system. ++

Since Baratheon is an Ordo Malleus Inquisitor Lord, he will lead this force as the Warlord.

Here is my army (2000pts):


HQ -

Ordo Malleus Inquisitor in Terminator Armour, with three Servo Skulls

Librarian Lvl 2

Elites -

5 Assault Terminators

Dreadnought with Multimelta

6 Sternguard in Rhino

Troops -

10 marines missile launcher, melta, combi-melta
in rhino

10 marines missile launcher, melta, combi-melta
in rhino

10 marines missile launcher, flamer, power sword

10 marines missile launcher, flamer, power sword

Fast Attack -

Land Speeder multimelta, heavy flamer

Land Speeder multimelta, heavy flamer

Land Speeder multimelta, heavy flamer

Heavy Support  -

Predator Autocannon 2 heavy bolters

Predator Autocannon 2 heavy bolters


Here is his army:


We decide to do a straight up random dice roll to find out what mission we will be playing.

We roll up Hammer and Anvil deployment along with the Relic.

The Relic:

The Board setup:


 Deployment:
The Servo Skulls are in No Man's Land and Robert Baratheon and his Terminator scout forward thanks to his Liber Heresius.

The Minotaurs Deployment:


The Marines Errant Deployment:


Inquisitor Baratheon leads his Terminator retinue forward, scouting towards the center building which houses the Relic.


The Marines Errant begin moving towards the Minotaurs.  This tactical squad will move into the ruins in front of them shortly.


The Marines Errant Dreadnought moves into the ruins but is too large to ascend to the second floor and grab the Relic.  Meanwhile the terminators led by the Inquisitor move around the outside of the ruins preparing for an assault.


The rest of the Minotaur forces move forward.  Some vehicles were damaged by the Marines Errant's shooting and were unable to move forward.


Two of the Minotaurs' vehicles pop their smoke launchers.


The Minotaurs' Terminators move in for the kill but choose to run instead of charge.


Sensing an opening, the Marines Errant move forward, disembark and fire at the terminators.


The Venerable Dreadnought that was in the central ruins leaves them and walks around the side.  After the Marines Errant are done shooting, Inquisitor Baratheon is left standing alone outside the ruins.


The Marine Errant continue to close on the Relic.


The Minotaurs, however also continue to close on the Relic.



Stay tuned for the exciting conclusion ....

Until Next Time.....

Part 2 is: Here

Thursday, April 24, 2014

Word Bearers + Lord Of Skulls Vs. Minotaurs + Imperial Knight 3000 points

This past weekend, I went over to my friend's house to play some 40k and grill out.

He had a number of people over mainly because one of our mutual friend's, wolfman, was in town from the Great White North.

Several tables were set up and 3 games were going on at one point simultaneously.

I played chaos101 and his Word Bearers.  Since I wanted to play my Knight and he wanted to play against it, he also brought his Khorne Lord Of Skulls.


His list was approximately:
Belakor
4 10 man Marine Squads with 2 meltaguns
2 Heldrakes with bale flamers
2 Forgefiends with Hades autocannons
3 Obliterators
1 Khorne Lord Of Skulls

My list was:
Asterion Moloc Chapter Master of the Minotaurs
High Chaplain Ivanus Enkomi
Ordo Malleus Inquisitor in Terminator Armour
3 10 man marine squads in rhinos
1 5 man marine squad in a rhino
2 landspeeders with typhoon missile launchers and heavy bolters
2 Rifleman Dreadnoughts
2 Predators with Autocannons and 2 heavy bolters
10 Vanguard Veterans
Land Raider Redeemer
Imperial Knight Paladin


This would be a tough fight.  I knew this going in, but I made several key mistakes at deployment.

Anyways, here is my Imperial Knight stalking down city streets seeking the Chaos scum.


We decide to roll randomly for mission.  We get The Relic Mission and Dawn of War Deployment.

I won the roll of and deployed first as well as went first.

This was my biggest mistake, I should have let him deploy first.  I could have responded to his deployment and I probably would have done better.

Here is my deployment:


And from another angle:


Turn 1 I move up my entire army.  I see his Lord Of Skulls deployed across from my Knight and decide it would be a good idea to run straight at it.


In the center my Terminators move forward along with my Land Raider.


Unfortunately not much happened on my turn 1.  My shooting was ineffectual.

In his turn he decided it was time for the Lord Of Skulls to do its thing.


After the combat:


He moved his Forgefiends around the building to fire at my Predators


His Rhinos shuffled around turn one as well.


Lord Asterion Moloc leads his terminators into the Lord of Skulls and they get slaughtered by its D attacks.


My Land Raider and rhinos continued their advance and one of his rhinos was destroyed.


And then the Heldrakes arrived.




And the Word Bearers shoot their meltas and blew up my Land Raider.  The good new is I am right there ready to assault.


On the Minotaur's right flank things begin looking grim.  The two Forgefiends are unaffected by the Minotaur's Predators and Dreadnought and continue to move and fire.  They blow up one of the Predators.


High Chaplain Ivanus Enkomi is undeterred by the rest of the battle.  He leads his Vanguard Veteran Assault Squad into a squad of Chaos Traitors.  The cowardly champion of Chaos challenges and the Chaplain steps up.  Wielding his Crozius Arkanos he swings it through the air decapitating the stunned Champion before he can even respond.


As Heldrakes fly over the battlefield things begin to look grim for the Minotaurs.


Belakor flies over to the Minotaur side of the city, still high up in a ruined building.  The Lord Of SKulls prepares to crush some Space Marines under foot, but not before they fire off some melta shots.


Belakor then flies across the street to a different building.  The Minotaur tanks circle around to face him and open fire.  He falls to the ground with a thud.  He is injured but not dead.


One lone marine opens fire on the Lord Of Skulls with his trusty meltagun.


The Word Bearer Marines move forward and disembark from their rhinos in an attempt to take the Relic and smash the remaining Minotaur marine who is trying to take it.


The two Forgefiends fire down the length of the street at the meager forces remaining from the Minotaur's army.


Chaplain Enkomi hunkers down in a crater as Obliterators open fire.  He takes two wounds but continues to fight.


The lone Marine with his meltagun takes off the last Hull Point on the Lord Of Skulls.  A huge explosion rocks the city and kills the brave Space Marine who pulled the trigger.


Chaplain Enkomi assaults and destroys the Rhino with his powerfist.  He is not amused by the Word Bearers.


The Word Bearers eventually take the Relic.  The Minotaurs have been beat back today by the forces of Chaos.


At the end of the battle the Minotaurs withdraw to lick their wounds.  The feud between the Word Bearers and the Minotaurs continues.


Until Next time.......

Thursday, April 17, 2014

Minotaur Flyers and Army lists for the weekend

I've been working on my Storm Wing for my Minotaur Space Marines.  I have two Storm Talons assembled as you can see below:


I am going with lascannons because even though they have strafing run, I want these to hunt other flyers.  I want them to shoot them down no matter what their armour is.

I didn't include the little sensor spines on their backs or their front landing treads on purpose.  I like the way they look right now.  If you look inside their cockpits, you will notice no pilots.  I will be painting the canopies so you can't see inside and I will save the bits for future projects.

Below is my current progress on my Storm Raven:


I am going to have the landing gear up just like my Storm Talons.  This one will be kitted out with twin-linked lascannons and twin-linked multimeltas.

The giant air intake on the top of the Storm Raven will not be included on my model.  The turret with windows will not be on this either.  I have never liked the look of those two features.

My plan is to use an automated turret on the top.  I really like the look of the Forgeworld Razor Back turrets and I may go that route.

I will keep the blog updated as I work on these more.

With that being said, this weekend I will be playing at least one game at my friend's house.  I want to use my Knight and he wants to try to take it out.

Here is a list I was thinking of bringing:

Space Marines (Minotaurs Chapter Tactics) 2500 points.

HQ -

Asterion Moloc Chapter Master of the Minotaurs
235 pts.

ELITES -

9 Vanguard Vets
1 Sarg with power axe and meltabombs
210 pts.

Ironclad Dreadnought
135

Ironclad Dreadnought
135

TROOPS -

9 marines - flamer
1 sarg - power sword melta bombs
in rhino
200

9 marines - flamer
1 sarg - power sword melta bombs
in rhino
200

9 marines - meltagun
1 sarg - power fist
in rhino
210

9 marines - meltagun
1 sarg - power fist
in rhino
210

FAST -

Land Speeder - Typhoon missile launcher and heavy bolter
75

Land Speeder - Typhoon missile launcher and heavy bolter
75

Heavy Support -

Predator - Autocannon and 2 heavy bolters
95

Predator - Autocannon and 2 heavy bolters
95

Land Raider Redeemer with Multimelta
250

ALLIES -

Imperial Knight Paladin
375


I am still trying to figure out how best to use the Minotaurs with their new chapter tactics.  I don't know how well this list will work but it will probably work better if he is playing with Space Marines, which he may do.

I will take pictures and post something next week about this weekend.

Until then.....