Check out part 1 here
And now for the exciting conclusion....
The Dire Avengers from the stricken Wave Serpent advance and begin firing on the 5 man marine squad in the ruins.
The other Dire Avengers squad disembark from the other Wave Serpent along with their leader and Warlord, the Farseer Sarek.
A 5 man marine squad scurries to get into the ruins and grab a penny objective.
The Warp Spiders make their move and jump into the forest ready to blast the 2 remaining marines into bits.
I charged Sarek with a Dreadnought, hoping to keep him occupied and / or kill him. He ends up putting his Singing Spear straight through the Dreadnought and blows it up.
My marines open fire on his Dire Avengers killing a few of them.
After the Dire Avengers shoot and kill a few marines, I open fire and return the favor, dropping her squad to only 3 strong.
At this point I am still feeling confident although she is starting a comeback.
At the end of turn 5, night falls and the game continues.
The Dire Avengers charge and kill the 2 remaining marines, and also taking the objective.
The Warp Spiders, after despatching two marines in one squad, jump and fire then assault another marine squad who is on an objective.
At the end of turn 6, the Eldar have almost destroyed all of the Marines, but the Marines still have a chance to pull off a win.
Sarek rejoins the Dire Avengers and take a penny objective.
The final 10 man marine squad takes a quarter objective.
The Dire Avenger's Exarch dies to shooting but the two last squad members don't run. They take a quarter objective.
This quarter objective was abandoned by both the marines and the Eldar.
The other Penny objective in the building ends up being contested by a single Warp Spider and 3 Space Marines.
At the end of the game, the Eldar pull out the win.
The Eldar take the Primary objective scoring 4 points.
The Eldar also get Line Breaker for 1 point.
The Minotaurs got First Blood for 1 point.
The Minotaurs also have Line Breaker for 1 point.
The Final score: 5 - 2, Eldar Victory.
The Imperial Knight seems to be quite nicely balanced. I don't see any issues with having one in an army.
Having more than one may be over-powering against a number of armies. I think including an Imperial Knight in a small game, say 1750 to 2000 points is fine. This may shift the 'meta' in the tournament scene and I think that is a good thing. The knight could make people play more honest again, taking long range anti-tank may finally be back.
I can't wait to play with it again and I have more plans in the future as well.
I want to buy another one for my Iron Warriors and another one for new army I am contemplating: a 30k Mechanicum army.
Until next time....