A number of weeks ago I visited my friend's new homeworld, the man behind the blog: Excursions Beyond the Call of Duty
We played three games over the course of a Sunday and this will be a battle report about the first game.
We played 2,000 points with his new Guard army against my Traitor Guard army. Below is our deployment.
For all three missions we played the games straight out of the book with the terrain placement rules and everything. This mission was the Dawn of War deployment with the mission being The Emperor's Will.
As you can see below I tried to hide my mortars and a sentinel behind a building. Across from me his army just seems to stretch forever, he has many many models in his army.
My center is where I placed my objective. I tried to really beef up my defense here and it turned into an offense as well as you will see.
On the opposite side of the table the Guardsmen go on for miles.
Looking across the battlefield the lascannon heavy weapon teams line up a Leman Russ in their sights.
A mortar team and an autocannon team line up in the opposite corner of the lascannons.
My Basilisk sets up shop behind a building hoping to block line of sight to it but not impact its own shooting.
The Fist is central to the Imperial's defense strategy.
Turn one my center moves up to the right with the Leman Russ leading the way. To the left more guardsmen more to the center of the board.
The missile launcher teams atop the blue building open up with frag missiles and take out a number of unfortunate guardsmen.
The Leman Russ rumbles forward and prepares to fire.
The basilisk in the top of the picture moves around the building and fires!
The loyalist guard move forward in their turn and take up defensive positions behind the large building in the center.
Several guard move into the central building while another squad moves around the side.
On the far flank the guardsmen begin moving up.
The Leman Russ opens up and kills a swathe of the enemy.
The basilisk opens up and takes out most of the autocannon team.
After a devastating shooting phase a large chunk of guardsmen lay on the ground as smoking corpses.
In part 2 the traitor guard begin pushing their advantage.
Until then....
Monday, April 15, 2013
Sunday, April 14, 2013
Heldrake, Tournament, Chosen and Big Game
So its been a while and I think its about time for an update or two.
Recently I have been working on my converted Heldrake. I like the GW model but I don't like its style for any of my armies. Where I to start a new chaos army I could see the official model fitting in well but with what I am working on namely Iron Warriors and Dark Mechanicus, it just doesn't mesh with the style of my minis.
With this in mind I decided to convert the model fairly heavily. I bought one awhile ago and began the converting process. I have been telling my friends all about it but no one has really seen it yet.
So its still a Work In Progress but here are some pics:
Another thing I have been working on is putting together a tournament. It will be 1500 points no allies or forgeworld.
Here is the flier:
The cool thing is this tournament is free! And I have prize support.
Moving on, I also purchased the chosen and chaos lord from the Dark Vengeance box set from a friend of mine. I am not sure how I will paint them up but they will probably end up as Iron Warriors.
And finally several weekends ago my gaming group had our annual Big Game. It was a great success with a lot of people showing up and some new guys and gal. It was a great time and am looking forward to next year. Until then, here are some pics of the event:
I have some battle reports I'd like to post soon as well so stay tuned for that.
Until then..
Recently I have been working on my converted Heldrake. I like the GW model but I don't like its style for any of my armies. Where I to start a new chaos army I could see the official model fitting in well but with what I am working on namely Iron Warriors and Dark Mechanicus, it just doesn't mesh with the style of my minis.
With this in mind I decided to convert the model fairly heavily. I bought one awhile ago and began the converting process. I have been telling my friends all about it but no one has really seen it yet.
So its still a Work In Progress but here are some pics:
Another thing I have been working on is putting together a tournament. It will be 1500 points no allies or forgeworld.
Here is the flier:
The cool thing is this tournament is free! And I have prize support.
Moving on, I also purchased the chosen and chaos lord from the Dark Vengeance box set from a friend of mine. I am not sure how I will paint them up but they will probably end up as Iron Warriors.
And finally several weekends ago my gaming group had our annual Big Game. It was a great success with a lot of people showing up and some new guys and gal. It was a great time and am looking forward to next year. Until then, here are some pics of the event:
This combat between my sorceror and Draigo went on for hours and at the end of the big game they were still locked in combat! My sorceror had terminator armour, mark of Tzeentch, sigil of corruption, was level three and had invisibility. He was able to cast invisibility every turn making Draigo WS 1 and Draigo's Titan Sword is only AP 3 so we never got anywhere, it was pretty funny.
I have some battle reports I'd like to post soon as well so stay tuned for that.
Until then..
Labels: Introduction
big game,
Iron Warriors,
tournament
Sunday, February 10, 2013
Zone Mortalis Scenario for Eye of Terror Campaign
In the previous game The Eldar and Iron Warriors were in a race to the underground tunnel system under the Daemon World Eidolon. The units which got underground will be added to 1,000 point forces with standard force org for this scenario.
I set up the board and took a picture since I won't be able to play this game right now, I wanted to take a picture so I could set it back up again when I do play this game.
This scenario is based on the Zone Mortalis rules which are available for free on the Forgeworld Website Here.
It is a modified Encounter Mission. I hesitate to post any Forgeworld rules here so I recommend you download the pdf and refer to it as you read through the scenario here.
As this is an Encounter Mission the deployment is as described in the pdf. Reserves will be used but only for the units which are added to the 1,000 points from the previous game. Those extra units start in reserves.
Scoring units are identical to those listed in the pdf.
The objectives are as follows: One in the center worth 3pts. And 6 additional objectives which will be alternately placed by each player which will be worth 1pt each. Slay the Warlord, First Blood and Linebreaker will be secondary objectives each worth 1 pt.
All of the regular Zone Mortalis rules will be in effect.
This means that the following rules are in effect: Deadly Ground, No Barrage Weapons, Terrain Effects by Unit Types, Objectives in Zone Mortalis(these objectives are NOT mysterious), Reserves and Deep Striking, Firestorm & Shrapnel, Nowhere to Hide, Blind Panic and Reaction Fire.
There are Doors in this scenario, they are Accessible and can be Destroyed.
Of the Optional rules only Attrition and Enemy Unknown are in effect.
The following Strategems may be used (following the normal ways of purchasing them detailed in the Zone Mortalis rules and either player can buy any of the following): Interdiction Assault, Sustained Assault, Barricades and Traps
Control Panels -
There are two control panels which look like this:
To use these panels a model must, at the end of the phase, be in base contact with the panel. The model may then make a Leadership Check using its Leadership (meaning if a basic Marine is in contact it uses its leadership instead of the Sergeants). If the test is passed, then immediately the controlling player must roll 2d6 and consult the Catastrophic Damage Table the effects of that table then are immediately applied.
NOTE that while it could be used at the end of the close combat phase if a model is in base with it, the panels may not be assaulted in the assault phase.
Also these panels may only be used ONCE in a player turn.
This mission uses random game length but you roll for the game to end after turn 6. If a 4+ is rolled the game continues to turn 7. After turn 7 roll again. If a 4+ is rolled the game continues to turn 8 after which the game will end.
This game does not use Nightfight unless both players agree to it. If both players agree to using night fight then Nightfighting is in effect until one player uses one of the panels, then it immediately ends.
Can't wait to play the game...until then.
I set up the board and took a picture since I won't be able to play this game right now, I wanted to take a picture so I could set it back up again when I do play this game.
This scenario is based on the Zone Mortalis rules which are available for free on the Forgeworld Website Here.
It is a modified Encounter Mission. I hesitate to post any Forgeworld rules here so I recommend you download the pdf and refer to it as you read through the scenario here.
As this is an Encounter Mission the deployment is as described in the pdf. Reserves will be used but only for the units which are added to the 1,000 points from the previous game. Those extra units start in reserves.
Scoring units are identical to those listed in the pdf.
The objectives are as follows: One in the center worth 3pts. And 6 additional objectives which will be alternately placed by each player which will be worth 1pt each. Slay the Warlord, First Blood and Linebreaker will be secondary objectives each worth 1 pt.
All of the regular Zone Mortalis rules will be in effect.
This means that the following rules are in effect: Deadly Ground, No Barrage Weapons, Terrain Effects by Unit Types, Objectives in Zone Mortalis(these objectives are NOT mysterious), Reserves and Deep Striking, Firestorm & Shrapnel, Nowhere to Hide, Blind Panic and Reaction Fire.
There are Doors in this scenario, they are Accessible and can be Destroyed.
Of the Optional rules only Attrition and Enemy Unknown are in effect.
The following Strategems may be used (following the normal ways of purchasing them detailed in the Zone Mortalis rules and either player can buy any of the following): Interdiction Assault, Sustained Assault, Barricades and Traps
Control Panels -
There are two control panels which look like this:
To use these panels a model must, at the end of the phase, be in base contact with the panel. The model may then make a Leadership Check using its Leadership (meaning if a basic Marine is in contact it uses its leadership instead of the Sergeants). If the test is passed, then immediately the controlling player must roll 2d6 and consult the Catastrophic Damage Table the effects of that table then are immediately applied.
NOTE that while it could be used at the end of the close combat phase if a model is in base with it, the panels may not be assaulted in the assault phase.
Also these panels may only be used ONCE in a player turn.
This mission uses random game length but you roll for the game to end after turn 6. If a 4+ is rolled the game continues to turn 7. After turn 7 roll again. If a 4+ is rolled the game continues to turn 8 after which the game will end.
This game does not use Nightfight unless both players agree to it. If both players agree to using night fight then Nightfighting is in effect until one player uses one of the panels, then it immediately ends.
Can't wait to play the game...until then.
Labels: Introduction
Eye Of Terror Campaign,
Zone Mortalis
New Blogs and Podcasts
I have found several new blogs and podcasts recently that I added to my blog list and podcast list.
The first one I want to mention is Realm of Chaos: An 80s Warhammer Enthusiast Blog This one is pretty cool. There is an interview with Rick Priestly and also one with Bryan Ansell. Rick Priestly of course created Warhammer 40k and Bryan Andell was the owner of GW back in the 80s.
Another blog in my blog list is Squat on My Smiley Face. This is a blog all about Squats and this guy's journey into making a Squat army. He recently acquired a huge lot of old Squat figs.
Forgeworld Only is a cool blog devoted to armies created entirely with Forgeworld models. There are some very beautiful things here and you guys should check it out.
The Road to the Black Library is a blog dedicated to Chaos, both list building and miniatures mainly focused on Ahriman and the Thousand Sons. Definitely some cool stuff here.
Turn 8 is a podcast I have recently found. I think these guys do a darn good job. There is minimal messing around and they cover some pretty cool topics and have a neat twist on battle reports. After listening to them for awhile now, I can get "next" out of my mind. You will have to listen to them to get what I mean.
Chaos of the Warp is another podcast I just stumbled onto. These are some guys from across the pond in England. Episode 43 has an interview with Rick Priestly. The audio quality could be better and you can only download the episodes through itunes, but it is a pretty good listen.
All of the above are highly recommended to check out.
Soon I will have a new scenario I am working on for a Zone Mortalis game.
Until then...
The first one I want to mention is Realm of Chaos: An 80s Warhammer Enthusiast Blog This one is pretty cool. There is an interview with Rick Priestly and also one with Bryan Ansell. Rick Priestly of course created Warhammer 40k and Bryan Andell was the owner of GW back in the 80s.
Another blog in my blog list is Squat on My Smiley Face. This is a blog all about Squats and this guy's journey into making a Squat army. He recently acquired a huge lot of old Squat figs.
Forgeworld Only is a cool blog devoted to armies created entirely with Forgeworld models. There are some very beautiful things here and you guys should check it out.
The Road to the Black Library is a blog dedicated to Chaos, both list building and miniatures mainly focused on Ahriman and the Thousand Sons. Definitely some cool stuff here.
Turn 8 is a podcast I have recently found. I think these guys do a darn good job. There is minimal messing around and they cover some pretty cool topics and have a neat twist on battle reports. After listening to them for awhile now, I can get "next" out of my mind. You will have to listen to them to get what I mean.
Chaos of the Warp is another podcast I just stumbled onto. These are some guys from across the pond in England. Episode 43 has an interview with Rick Priestly. The audio quality could be better and you can only download the episodes through itunes, but it is a pretty good listen.
All of the above are highly recommended to check out.
Soon I will have a new scenario I am working on for a Zone Mortalis game.
Until then...
Friday, February 1, 2013
Eye Of Terror Campaign: Iron Warriors Vs Eldar Craftworld Antares Game 3 Part 2
Part 2 of this battle report begins with the Eldar Wraithlord moving into the central access hatch.
The Striking Scorpions move through the ruins and assault the Rhino using their Strength of 4.
No grenades are needed to destroy the Iron Warrior's transport. And only half of the squad escapes alive.
Meanwhile in the center of the board, the second Iron Warrior squad moves onto the central objective and descends into the dark underground.
The survivors of the blown up rhino attempt to make a dash for it but trip over their own feet and don't quite make the elevator.
The other Iron Warriors continue to converge on both the Eldar and the central objective.
The raptors move in to assault the Wraithlord.
The raptors charge and whiff against the Eldar construct,it promptly swings back and kills two.
While the Raptors and Wraithlord are duking it out, the Harlequins sneak on the the objective.
Shortly after the Harlequins hop down the hole, the Dire Avengers behind them open fire on the 20 man squad of cultists reducing them to only 3.
The Vindicator then rotates and spots the Dire Avengers through the forest and fires.
The Dire Avengers take hideous casualties from a direct hit!
The Helbrute, continuously enraged by being shot at multiple turns in a row finally gets its revenge and blows the Wave Serpent to bits.
Another marines squad closes on the central objective along with a Havoc squad, they fire on the last two Dire Avengers and eliminate them.
Suddenly the other Wraithlord stomps the final two raptors and consolidates towards the objective. The during his movement phase he moves onto the objective right in front of two Iron Warriors squads who are helpless to stop it.
The Eldar pathfinders size up their prey.
They take aim and fire! Killing the final two members of a squad who almost made it to the elevator shaft.
The Havoc squad moves onto the central objective.
The end of the game on turn 6, two squads don't quite make it.
We rolled for turn 7 and the game ended at the end of 6. Final count: Eldar 4 units (2 Wraithlords, Striking Scorpions, Harlequins) Iron Warriors 3 units (10 marines with Autocannon and plasma gun champ with powersword, 10 marines missile launcher and flamer and champ with melta bombs, and 7 havocs with 4 autocannons)
My units that escaped were a total of 486 points.
I am not sure the point totals of the Eldar units but I feel they may have a slight edge.
Either way the Eldar won this scenario because they had more units than I did make it into the tunnels.
The next mission I will detail here soon. It will be a modified Zone Mortalis mission. I can't wait to sit down and make the scenario and I can't wait till the next game.
Until then...
The Striking Scorpions move through the ruins and assault the Rhino using their Strength of 4.
No grenades are needed to destroy the Iron Warrior's transport. And only half of the squad escapes alive.
Meanwhile in the center of the board, the second Iron Warrior squad moves onto the central objective and descends into the dark underground.
The survivors of the blown up rhino attempt to make a dash for it but trip over their own feet and don't quite make the elevator.
The other Iron Warriors continue to converge on both the Eldar and the central objective.
The raptors move in to assault the Wraithlord.
The raptors charge and whiff against the Eldar construct,it promptly swings back and kills two.
While the Raptors and Wraithlord are duking it out, the Harlequins sneak on the the objective.
Shortly after the Harlequins hop down the hole, the Dire Avengers behind them open fire on the 20 man squad of cultists reducing them to only 3.
The Vindicator then rotates and spots the Dire Avengers through the forest and fires.
The Dire Avengers take hideous casualties from a direct hit!
The Helbrute, continuously enraged by being shot at multiple turns in a row finally gets its revenge and blows the Wave Serpent to bits.
Another marines squad closes on the central objective along with a Havoc squad, they fire on the last two Dire Avengers and eliminate them.
Suddenly the other Wraithlord stomps the final two raptors and consolidates towards the objective. The during his movement phase he moves onto the objective right in front of two Iron Warriors squads who are helpless to stop it.
The Eldar pathfinders size up their prey.
They take aim and fire! Killing the final two members of a squad who almost made it to the elevator shaft.
The Havoc squad moves onto the central objective.
The end of the game on turn 6, two squads don't quite make it.
We rolled for turn 7 and the game ended at the end of 6. Final count: Eldar 4 units (2 Wraithlords, Striking Scorpions, Harlequins) Iron Warriors 3 units (10 marines with Autocannon and plasma gun champ with powersword, 10 marines missile launcher and flamer and champ with melta bombs, and 7 havocs with 4 autocannons)
My units that escaped were a total of 486 points.
I am not sure the point totals of the Eldar units but I feel they may have a slight edge.
Either way the Eldar won this scenario because they had more units than I did make it into the tunnels.
The next mission I will detail here soon. It will be a modified Zone Mortalis mission. I can't wait to sit down and make the scenario and I can't wait till the next game.
Until then...
Labels: Introduction
battle report,
Eldar,
Eye Of Terror Campaign,
Iron Warriors
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